Hi,
Does pygame have a networking module? There doesn't seem to be anything
about networking in the documentation or subversion.
If there is no module I was thinking about building one through GSOC 2011,
if pygame is participating of course, with some general features, such as:
- Chat (possibly with expletive filtering).
- A way to send objects transparently across the network.
- Possible multicast.
- A high level client server model to allow for quick setup of certain
kinds of games (i.e. turn based)
- Any other cool suggestions you have.
Cheers,
Joe
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