Re: [pygame] Inconsistency in online docs

2011-03-30 Thread Jake b
(there are two big threads, so this might have been covered) 1] Is there a method other projects use, that we could copy? 2] I would definitely push for a web wiki-interface (at least to allow 'comment's section of current docs ) * allows correction submitions ( mentioned in other thread ) * wou

Re: [pygame] Using reStructuredText for document sources

2011-03-30 Thread Jake b
For this I really love stackoverflow. The one reply from 2008 and one from 2011 can be the best ones on the page, therefore they both show on the first level. But it also works because there are many mods. And regular users can down/upvote. Maybe a docs wiki has a plugin similar to this. On Fri,

[pygame] Re: New music gen, or OSC or MIDI projects?

2011-03-30 Thread Jake b
On Wednesday, March 30, 2011, Marcel Rodrigues wrote: > how to interact with MIDI devices (I wonder if the pygame.midi module do this > -- I don't know how to use it), I believe you can. pygame uses portmidi under the hood. Take a look at http://www.pygame.org/docs/ref/midi.html#Output.write If

Re: [pygame] New music gen, or OSC or MIDI projects?

2011-03-30 Thread Marcel Rodrigues
Hi. 2011/3/30 Jake b > I'm interested If anyone is working on anything to do with: > Music generarion, MIDI , or OSC. ( open Sound control ) > I have implemented in the past a Python module to create Standard MIDI Files. Now I'm coding some abstraction modules on top of it to generate music fro

Re: [pygame] Inconsistency in online docs

2011-03-30 Thread Lenard Lindstrom
Hi Jake, Pygame does have a document generator, but it is tucked away in an obscured directory and only processes Python files. Sphinx also comes with a document generator. But first we would have to convert all the doc strings to reST markup. Also, how would a doc generator handle module lev

Re: [pygame] New music gen, or OSC or MIDI projects?

2011-03-30 Thread Eamonn McHugh-Roohr
This might not help much, but it might help some; there is this project called Frets On Fire, an open source (python) Guitar Hero clone, can accept input from a bunch of different "guitar" controllers, and you might be able to work those into your abstract input. They list the types of controllers

Re: [pygame] Odd Window Problem

2011-03-30 Thread Bram Cymet
Nevermind it was an X problem. On 11-03-30 9:23 AM, Bram Cymet wrote: > Hi, > > I am having a weird window problem. I am trying to have my pygame window > come up on a second screen so before starting my app I am setting the > SDL_VIDEO_WINDOW_POS environment variable to "800, 0" (800 being the >

[pygame] Odd Window Problem

2011-03-30 Thread Bram Cymet
Hi, I am having a weird window problem. I am trying to have my pygame window come up on a second screen so before starting my app I am setting the SDL_VIDEO_WINDOW_POS environment variable to "800, 0" (800 being the edge of my first screen. For some reason the window will not move all the way over

[pygame] New music gen, or OSC or MIDI projects?

2011-03-30 Thread Jake b
I'm interested If anyone is working on anything to do with: Music generarion, MIDI , or OSC. ( open Sound control ) I've been experimenting with sending OSC messages to the iPad app "control". ( it's free. ) You can translate OSC messages to MIDI, to interface with any software. ( ! ) Plus it's wi

Re: [pygame] Inconsistency in online docs

2011-03-30 Thread Jake b
Why not use a doc-generater? It sounds like the current method you have to write the docstring twice. ( or at least decreases ease to update ) -- Jake