Hello everyone,
I'm having a problem loading a font file from a python file-like
object. According to the documentation at
http://www.pygame.org/docs/ref/font.html#pygame.font.Font this should
be possible, however, I get a segmentation fault every time I pass a
file-like object that is not
Hi guys, could someone please give me the address I email to start a new thread
because the one I keep trying to email is not working
-Zack
On Jan 1, 2012, at 5:50 AM, Radomir Dopieralski pyg...@sheep.art.pl wrote:
Hello everyone,
I'm having a problem loading a font file from a python
I had a little play with this, and the following segfaults, too (on OS X
10.7 w/ Macports Python 2.7 and pygame 1.9.1)
import pygame
import io
pygame.font.init()
f = open(/opt/local/share/wine/fonts/symbol.ttf, r)
font = pygame.font.Font(f, 8) # Works fine
f.close()
f =
Hi,
I have been struggling for a while with cx_Freeze to have my Windows
executables handle PNG images, and more generally non-BMP images. So far, I
have always got the following error when I tried to load one: File is not
a Windows BMP file. It seemed that a dependency was not correctly loaded