Re: [pygame] import pygame.font failing

2013-02-28 Thread Kai Childheart
Hi, Thanks, Sam but apparently there is no Pygame for python3, it 'should' just work. Pygame imports just fine which is odd. I can draw lines and rects no problem. But when I type pygame.font.Font(None, 25) # Or something to that effect... I get the same problem. I think this covers Julians'

Re: [pygame] import pygame.font failing

2013-02-28 Thread Sam Bull
On Thu, 2013-02-28 at 10:33 +, Kai Childheart wrote: I can't find any other Pygame in the repository (Fedora). I have the same problem in Ubuntu, if you want a Python 3 version, you probably need to compile it yourself. Maybe René or someone can point out the information for this, I can't

Re: [pygame] import pygame.font failing

2013-02-28 Thread Paul Vincent Craven
I have instructions on pygame.info under 'developers'. It is pretty easy. Paul Vincent Craven On Feb 28, 2013, at 4:55 AM, Sam Bull sam.hack...@sent.com wrote: On Thu, 2013-02-28 at 10:33 +, Kai Childheart wrote: I can't find any other Pygame in the repository (Fedora). I have the

Re: [pygame] import pygame.font failing

2013-02-28 Thread Kai Childheart
Hi Paul, http://programarcadegames.com/index.php needs some updating then. (You're, the same Paul Vincent Craven right or is this just some joke being played!?) Even still I sudo yum'd the thing from the Fedora repository do I really need to compile from source? The last thing I compiled from

Re: [pygame] How to control the physical size of displayed objects?

2013-02-28 Thread Mathieu Dubois
Le 27/02/2013 22:33, Julian a écrit : On 02/27/2013 04:23 PM, Mathieu Dubois wrote: Just a last question: do you think the horizontal and vertical factors has to be the same? Because list_modes() tells me that my monitor can display: 1280x800 (ratio: 1.6), 1024x768 (ratio: 1.33), 800x600

Re: [pygame] import pygame.font failing

2013-02-28 Thread Thomas Kluyver
On 28 February 2013 12:12, Kai Childheart kai.childhe...@gmail.com wrote: Even still I sudo yum'd the thing from the Fedora repository do I really need to compile from source? The last thing I compiled from source didn't work with anything and I had to rm -rf the lot. The Fedora package is

[pygame] unsubscribe pygame-users

2013-02-28 Thread Xavier Ho
unsubscribe pygame-users

Re: [pygame] How to control the physical size of displayed objects?

2013-02-28 Thread James Paige
On Thu, Feb 28, 2013 at 01:28:01PM +0100, Mathieu Dubois wrote: Le 27/02/2013 22:33, Julian a écrit : On 02/27/2013 04:23 PM, Mathieu Dubois wrote: Just a last question: do you think the horizontal and vertical factors has to be the same? Because list_modes() tells me that my monitor can

Re: [pygame] Loading files from .tar

2013-02-28 Thread Vinícius Naves Castanheira
I'm just curious before trying it on my own code: In the first *try*, you opened the file as *wb* and then, called f.write( data*)*. What does it mean? Why not *r* and *f.read()*? Thanks! Em segunda-feira, 25 de fevereiro de 2013 04h33min16s UTC-3, Radomir Dopieralski escreveu: On Mon, Feb

Re: [pygame] import pygame.font failing

2013-02-28 Thread Vinícius Naves Castanheira
Is this a more updated website for pygame than pygame.org? Em quinta-feira, 28 de fevereiro de 2013 09h06min29s UTC-3, Paul Vincent Craven escreveu: I have instructions on pygame.info under 'developers'. It is pretty easy. Paul Vincent Craven On Feb 28, 2013, at 4:55 AM, Sam Bull

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-28 Thread mva
Paul Vincent Craven p...@cravenfamily.com: I looked at the drawing primitives portion of pygame reloaded, and I knew that was not the way I wanted to go. It was still software driven. For things like line widths, it supported only horizontal and vertical lines. Plus it wasn't a drop-in