Re: [pygame] immutable vectors in math package

2014-10-30 Thread Greg Ewing
Lorenz Quack wrote: I guess, using PyQt4 lately I followed their convention. Also using methods makes it more explicit that the values are read-only. I think that in a pure Python library it's more important to follow Python conventions than those of some other language or library. If PyQT has

Re: [pygame] emulating /replacing py2exe for pygame projects using python 3 and abore

2014-10-30 Thread Ian Dickinson
That would be great can you please send me your script for reference Thanks Ian On 30 Oct 2014 09:15, "diliup gabadamudalige" wrote: > I use py2ex. > I pack sound, images and fonts as data into py files so that py2exe > produces only 1 exe file with no other files or folders. workds only > wind

Re: [pygame] emulating /replacing py2exe for pygame projects using python 3 and abore

2014-10-30 Thread Noel Garwick
Hi Diliup, I am interested in seeing your py2exe script. Thank you, Noel On Thu, Oct 30, 2014 at 5:15 AM, diliup gabadamudalige wrote: > I use py2ex. > I pack sound, images and fonts as data into py files so that py2exe > produces only 1 exe file with no other files or folders. workds only > w

Re: [pygame] immutable vectors in math package

2014-10-30 Thread Vincent Michel
Hi, I implemented something similar in pure python if you're interested: https://github.com/vxgmichel/pygame-mvctools/blob/master/mvctools/common.py It is called "xytuple" and subclasses namedtuple("xytuple",("x","y")). It overrides base operation methods (such as __add__) to make it term-to-term

Re: [pygame] immutable vectors in math package

2014-10-30 Thread Lorenz Quack
Hi Christopher, good question. Currently the Vector types are implemented in a C-extension and I'm not sure how to subclass from a pure python object in C. I'm sure it's possible just that I've never done it before. But I am afraid that you would have to go through the Python API to access any a

Re: [pygame] immutable vectors in math package

2014-10-30 Thread Lorenz Quack
On 29/10/14 21:36, Greg Ewing wrote: Lorenz Quack wrote: * you cannot access the components x/y/z directly... > use ... new accessor methods x()/y()/z() Is this change really necessary? It will be a big backward step for code readability. There shouldn't be any reason you can't provide rea

Re: [pygame] Announcing SplatGL

2014-10-30 Thread Jason Marshall
I have added the announcement to the News section on pygame.org. Thanks, Michael. Jason On Wed, Oct 29, 2014 at 9:44 PM, Michael Dale Long wrote: > Hello, > > This is more PySDL2 related news than it is PyGame related, but this list > seems to be the best place to post it. I've created a simpl

Re: [pygame] emulating /replacing py2exe for pygame projects using python 3 and abore

2014-10-30 Thread diliup gabadamudalige
I use py2ex. I pack sound, images and fonts as data into py files so that py2exe produces only 1 exe file with no other files or folders. workds only windows. if you like i can send you my py2exe script. On Wed, Oct 29, 2014 at 11:12 PM, Ian Dickinson wrote: > Thanks thats great > > On 29 Octob