Re: [pygame] PYGGEL reboot

2015-01-25 Thread Matt Roe
I have been looking at a few of these, most seemed insufficient but I haven't seen that one, I will take a look. Thanks! On Sun, Jan 25, 2015 at 1:11 PM, DR0ID wrote: > On 2015-01-22 02:27, Matt Roe wrote: > > Hey everyone, > > For anyone who used to remember me, I made quite a few (unfinishe

Re: [pygame] PYGGEL reboot

2015-01-25 Thread DR0ID
On 2015-01-22 02:27, Matt Roe wrote: Hey everyone, For anyone who used to remember me, I made quite a few (unfinished :( ) game engines back several years ago on Pygame. One of them in particular, PYGGEL, has been getting active again of late, with several people asking me about it and if I am

Re: [pygame] PYGGEL reboot

2015-01-25 Thread Matt Roe
Thanks Al. The mailing group is here: https://groups.google.com/forum/#!forum/pyggel-dev Not sure if I can invite to it, but it is public. On Sun, Jan 25, 2015 at 1:58 AM, Al Sweigart wrote: > I won't have time (nor do I have the experience) to help with the > engine, but if you get to the poi

Re: [pygame] PYGGEL reboot

2015-01-25 Thread Al Sweigart
I won't have time (nor do I have the experience) to help with the engine, but if you get to the point of having a somewhat working version I would be willing to qa and write unit tests for it. If there's a mailing list for this project, please send me an invite. -Al On Sun, Jan 25, 2015 at 12:01