Re: [pygame] pygame awesome libraries?

2018-04-06 Thread DR0ID
On 06.04.2018 18:12, Leif Theden wrote: Ahem.  I'll shill more of my libraries: https://github.com/bitcraft/animation Tasks and tweening using pygame groups.  No framework needed to have things execute over time. On Thu, Apr 5, 2018 at 8:39 AM, Martin Kühne > wrote

Re: [pygame] pygame.key.get_pressed() works unpredictably

2018-04-06 Thread Leif Theden
I'll just also add, that a fair rule of thumb for a modern operating system, is that you should not assume that your input is faster than say 125hz on usb. That give you a minimum of about 8ms. That may be an ideal number, and it would probably be better to assume your inputs are at least 10ms or

Re: [pygame] pygame.key.get_pressed() works unpredictably

2018-04-06 Thread Leif Theden
mspaintmaestro: > I'm curious, can you explain why they shouldn't be used at the same time? Iterating over the event queue will pump events, which will process/check key state (as you mentioned). This may lead to small differences between what your game logic gets when checking get_pressed or the

Re: [pygame] pygame awesome libraries?

2018-04-06 Thread Leif Theden
Ahem. I'll shill more of my libraries: https://github.com/bitcraft/animation Tasks and tweening using pygame groups. No framework needed to have things execute over time. On Thu, Apr 5, 2018 at 8:39 AM, Martin Kühne wrote: > On Thu, Apr 5, 2018 at 2:40 PM, Yann Thorimbert > wrote: > > Not e

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2018-04-06 Thread Nick Sonneveld
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