Hi Nik,
many thanks for your very detailed response. I will go through your amended
code to see where I went wrong and correct the issues - all part of the
learning curve. I'm also happy to see your completely cleaned-up version
if you have time. Currently, I'm interested in where I went wrong wi
I'm having problems with sprites collision. I'm trying to use two different
methods (not at the same time) to get success but each version is throwing
up the same problem - each 'enemy' sprite is detected as colliding with the
player and being deleted.
I included the
self.rect = self.image.get_re
Currently, the tank moves around (although only once every time the
key is pressed down - it doesn't move again if you hold the key down).
Also, the tank doesn't turn. It would be nice to clear up these couple
of problems.
Here is the code as it stands:
http://dpaste.com/112175/
Thanks
Adam
2009/10/26 Luke Paireepinart :
>
>
> On Mon, Oct 26, 2009 at 6:32 AM, Luke Paireepinart
> wrote:
>>
>>
>> On Mon, Oct 26, 2009 at 6:25 AM, AdamC wrote:
>>>
>>> I'm learning pygame (also trying to teach my sons in the ins and outs
>>>
I'm learning pygame (also trying to teach my sons in the ins and outs
of python) and am trying to write a small simple game where a tank
moves around the screen on the user's press of the cursor keys. I've
managed to get this working without the tank turning and without using
an object oriented app