You cannot do better than to ask him yourself. His website is
http://www.digitalartwork.no/.
> Date: Tue, 7 May 2013 19:46:26 -0700
> Subject: Re: [pygame] In-dev dungeon game for Android
> From: ether@gmail.com
> To: pygame-users@seul.org
>
> Hey this looks awesome. I will be interested
Hello list,
I'm in the process of developing a dungeon adventure game for Android, using
Pygame and PGS4A. Target platform at this point is my Samsung Galaxy phone.
I've just posted a gameplay video at http://www.youtube.com/watch?v=_LpDUmIrG4Q.
You control a party of six characters - in this
Hello list
Just a note to say I have successfully got SGU (https://launchpad.net/simplegc)
running on my Android phone using Pygame Subset for Android.
Sam, if you get this and are interested in extending SGU to PGS4A can you
please reply, as I have some suggestions that may be useful...
Chee
Hello list
I am writing a dungeoneering game in Pygame. I have already written the main
part of the game, where all the action happens, but now I need to add an
interface for equipping and levelling your character, choosing which dungeon to
explore, etc.
I think this means I need a GUI tool
Thanks to all. I think I'll try albow as it seems a bit further down the
development track (and since the author is at Canterbury :) ). Good luck with
sgc though.
A.
Hello list,
I am trying to write a game in Pygame for my Android mobile phone. I am using
Pygame Subset for Android (http://pygame.renpy.org/) and that seems to work
pretty well; at least, it has made it easy for me to program the main part of
my game (with sounds, images, text and input) and
"The information contained in this transmission is confidential. It is intended
for the named address only. If you are not the named address you may not copy,
distribute or take any action in reliance upon this transmission"
> Brian Bull wrote:
> > Hi,
> >
> > My Pygame app runs fine in windowed mode, using
> >
> >> pygame.display.set_mode((1024,768))
> >
> > But when I switch to fullscreen mode with
> >
> >> pygame.display.set_mode((1024,768),pygam
hat event culling idea mentioned in the other
> email Brian?
>
>
> On 6/1/07, Adam Bark <[EMAIL PROTECTED]> wrote:
> > On 31/05/07, Brian Bull
> > <[EMAIL PROTECTED]> wrote:
> > > Hi list,
> > >
> > > My Pygame app runs fine in windowe
Hi list,
My Pygame app runs fine in windowed mode, using
> pygame.display.set_mode((1024,768))
But when I switch to fullscreen mode with
> pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
the display looks fine but the app speed slows down dramatically.
Perhaps the problem is that Pygame
Hi,
My Pygame app runs fine in windowed mode, using
> pygame.display.set_mode((1024,768))
But when I switch to fullscreen mode with
> pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
the display looks fine but the app speed slows down dramatically. Perhaps the
problem is that Pygame is
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Greg Ewing
> Sent: Monday, 7 May 2007 12:42 p.m.
> To: pygame-users@seul.org
> Subject: Re: [pygame] PyGame Runtime
>
> Will McGugan wrote:
>
> > I know installers aren't that difficult to create. I'v
> Brian Fisher said:
> It's not a quirk of pygame to run at 100% cpu all the time.
> The only things special about pygame in this area were that
> it provides waiting functions that perfer to chew cpu rather
> than release it (with the intent of getting a high-precision
> wait function).
>
> p
Hi list,
A bit of a noob question, I'm afraid,
I am planning to package my in-dev game for Windows using py2exe, but am
unsure how best to release it for other platforms (I'm pretty much an
exclusive Windows user myself),
For other platforms, is the best approach to simply distribute the
sour
Brian, thanks for looking at this.
I have made the suggested code changes.
I also swapped in the 32x32 bmp. On my machine, the result is that the
32x32 image is shrunk down to what looks like 16x16 (hence breaking
colorkey and distorting it somewhat), both on the window frame and on
the taskbar.
day, 9 April 2007 4:35 p.m.
> To: pygame-users@seul.org
> Subject: Re: [pygame] Problem with set_icon - image is
> distorted on taskbar
>
> If you post a bmp and a quick test script that demonstrates
> the problem, I'd definitely look at it (and I expect many others would
&g
Hello list,
I'm trying to add an icon to my Pygame app using set_icon. The image is
a 16x16 256-color BMP. The icon appears OK on
the title bar of the application, but on the taskbar it looks strangely
distorted and ugly (with transparent holes through it).
Any suggestions as to what could be
17 matches
Mail list logo