FW: [pygame] In-dev dungeon game for Android

2013-05-08 Thread Brian Bull
You cannot do better than to ask him yourself. His website is http://www.digitalartwork.no/. > Date: Tue, 7 May 2013 19:46:26 -0700 > Subject: Re: [pygame] In-dev dungeon game for Android > From: ether@gmail.com > To: pygame-users@seul.org > > Hey this looks awesome. I will be interested

[pygame] In-dev dungeon game for Android

2013-05-07 Thread Brian Bull
Hello list, I'm in the process of developing a dungeon adventure game for Android, using Pygame and PGS4A. Target platform at this point is my Samsung Galaxy phone. I've just posted a gameplay video at http://www.youtube.com/watch?v=_LpDUmIrG4Q. You control a party of six characters - in this

[pygame] SGU on Android

2012-11-01 Thread Brian Bull
Hello list Just a note to say I have successfully got SGU (https://launchpad.net/simplegc) running on my Android phone using Pygame Subset for Android. Sam, if you get this and are interested in extending SGU to PGS4A can you please reply, as I have some suggestions that may be useful... Chee

[pygame] GUI toolkit for Pygame using pgs4a

2012-10-29 Thread Brian Bull
Hello list I am writing a dungeoneering game in Pygame. I have already written the main part of the game, where all the action happens, but now I need to add an interface for equipping and levelling your character, choosing which dungeon to explore, etc. I think this means I need a GUI tool

RE: [pygame] GUI toolkit for Python for Android

2012-05-31 Thread Brian Bull
Thanks to all. I think I'll try albow as it seems a bit further down the development track (and since the author is at Canterbury :) ). Good luck with sgc though. A.

[pygame] GUI toolkit for Python for Android

2012-05-29 Thread Brian Bull
Hello list, I am trying to write a game in Pygame for my Android mobile phone. I am using Pygame Subset for Android (http://pygame.renpy.org/) and that seems to work pretty well; at least, it has made it easy for me to program the main part of my game (with sounds, images, text and input) and

[pygame] unsubscribe pygame-users

2007-11-27 Thread Brian Bull
"The information contained in this transmission is confidential. It is intended for the named address only. If you are not the named address you may not copy, distribute or take any action in reliance upon this transmission"

RE: [pygame] Slow performance in fullscreen mode

2007-06-04 Thread Brian Bull
> Brian Bull wrote: > > Hi, > > > > My Pygame app runs fine in windowed mode, using > > > >> pygame.display.set_mode((1024,768)) > > > > But when I switch to fullscreen mode with > > > >> pygame.display.set_mode((1024,768),pygam

RE: [pygame] Slow performance in fullscreen mode

2007-05-31 Thread Brian Bull
hat event culling idea mentioned in the other > email Brian? > > > On 6/1/07, Adam Bark <[EMAIL PROTECTED]> wrote: > > On 31/05/07, Brian Bull > > <[EMAIL PROTECTED]> wrote: > > > Hi list, > > > > > > My Pygame app runs fine in windowe

[pygame] Slow performance in fullscreen mode

2007-05-31 Thread Brian Bull
Hi list, My Pygame app runs fine in windowed mode, using > pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with > pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows down dramatically. Perhaps the problem is that Pygame

[pygame] Slow performance in fullscreen mode

2007-05-31 Thread Brian Bull
Hi, My Pygame app runs fine in windowed mode, using > pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with > pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows down dramatically. Perhaps the problem is that Pygame is

RE: [pygame] PyGame Runtime

2007-05-06 Thread Brian Bull
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Greg Ewing > Sent: Monday, 7 May 2007 12:42 p.m. > To: pygame-users@seul.org > Subject: Re: [pygame] PyGame Runtime > > Will McGugan wrote: > > > I know installers aren't that difficult to create. I'v

RE: [pygame] Path finding demo, now with more fugu

2007-04-24 Thread Brian Bull
> Brian Fisher said: > It's not a quirk of pygame to run at 100% cpu all the time. > The only things special about pygame in this area were that > it provides waiting functions that perfer to chew cpu rather > than release it (with the intent of getting a high-precision > wait function). > > p

[pygame] Distributing pygame games for non-Windows platforms

2007-04-24 Thread Brian Bull
Hi list, A bit of a noob question, I'm afraid, I am planning to package my in-dev game for Windows using py2exe, but am unsure how best to release it for other platforms (I'm pretty much an exclusive Windows user myself), For other platforms, is the best approach to simply distribute the sour

RE: [pygame] Problem with set_icon - image is distorted on taskbar

2007-04-11 Thread Brian Bull
Brian, thanks for looking at this. I have made the suggested code changes. I also swapped in the 32x32 bmp. On my machine, the result is that the 32x32 image is shrunk down to what looks like 16x16 (hence breaking colorkey and distorting it somewhat), both on the window frame and on the taskbar.

RE: [pygame] Problem with set_icon - image is distorted on taskbar

2007-04-10 Thread Brian Bull
day, 9 April 2007 4:35 p.m. > To: pygame-users@seul.org > Subject: Re: [pygame] Problem with set_icon - image is > distorted on taskbar > > If you post a bmp and a quick test script that demonstrates > the problem, I'd definitely look at it (and I expect many others would &g

[pygame] Problem with set_icon - image is distorted on taskbar

2007-04-08 Thread Brian Bull
Hello list, I'm trying to add an icon to my Pygame app using set_icon. The image is a 16x16 256-color BMP. The icon appears OK on the title bar of the application, but on the taskbar it looks strangely distorted and ugly (with transparent holes through it). Any suggestions as to what could be