99% Gentoo Linux
1% Windows 7
On Thu, Dec 5, 2013 at 8:43 PM, Jason Marshall j...@yahoo.com wrote:
pygamers, which computer operating system(s) have you used this year? If
you have been using more than 1 operating system, approximately what
percentage of your time are you using each one?
While not completely drop-in, I found this project a few months ago that
more-or-less accomplishes the goal.
http://pygame.org/project-PyGL3Display-1562-3793.html
On Thu, Apr 5, 2012 at 8:15 AM, James Paige b...@hamsterrepublic.com wrote:
On Thu, Apr 05, 2012 at 04:08:08PM +0100, Sam Bull
I wanted to make one further suggestion: I think you need a fresh
from-the-ground up education in programming as well as Python fundamentals.
(Especially what makes Python different from Basic and from Java--there are
a lot of things.)
Since others have shared resources already, I'd like to share
David,
The inflate() method is designed such that r1.center ==
r1.inflate(x,y).center. You can easily prove this to yourself by running
code, it works in practice. Additionally (r1.size[0]+x, r1.size[1]+y) ==
r2.inflate(x,y).size.
If you have a line that's 10 units long and whose start point is
Hey David. Good catch, I was a bit too hasty in asserting a strict
equality. Just goes to show the problem with truncating instead of rounding
or using rationals. Scaling a line from 0-10 down to length 5 results in
chopping off 5 from the width, then adding 2.5 (which gets truncated to 2)
to
Or just set it to -1? (Docs are wonderful:
http://www.pygame.org/docs/ref/music.html#pygame.mixer.music.play )
On Fri, Jan 13, 2012 at 7:36 PM, Zack Baker zbaker1...@gmail.com wrote:
I use it for my 'soundtracks' in the games. The only problem I run into
with it is it takes a 'loop' argument,
It should also be noted that C++ itself isn't fundamentally a fast language
from a design perspective (and if you make the mistake of having a lot of
news and deletes going off at inopportune times you'll see its true
potential sluggishness). Its primary benefit is that it lets you talk to
I don't see why anyone would start a new project in C++ these days. There
are just so many better alternatives. Perhaps you could look at a Lisp;
Common Lisp can compile to machine code, and Clojure's really nice and runs
on the JVM and can run on Android. Haskell's cool too but a bit hard. ;)
On
On Thu, Aug 11, 2011 at 3:30 PM, Justin Hamilton
justinanthonyhamil...@gmail.com wrote:
I'm a huge Emacs + python-mode + rope + yasnippet guy, but if you don't
already know Emacs its probably a bit much to jump into. I've never used
IDLE.
I'll be the vim guy. :) Linux is my IDE, vim is my
I haven't used py2exe in a long time, but judging from the occasional
mailing list or IRC questions I read people still have issues with it.
Personally I've always just used PyInstaller (
http://www.pyinstaller.org/), since it's dead simple and I typically
only have to compile once; I can
fix
Are you using sprite Groups? In any case, a simple solution to me would be
having the Try Again surface wrapped up in a sprite class along with a
lifetime attribute you can set, then in the update() loop check to see if
it's time to kill it or not, where killing could mean removing from a sprite
I think the slowness of PyGame development is simply due to the slowness
of SDL development. I think everyone's just waiting for 1.3 to mature, and
with it comes a lot of nice features. What is it you think the PyGame devs
should be working on with all haste? I've found the level of development is
If the snake is just being used in a tutorial then you could probably make a
Fair Use case out of it, anyway.
When an item is distributed freely without any mention to licenses, it is
considered of public domain, so you can use it as you please. That is, if
really there is no copyright on
So build for 2.5?
I know PDcurses is cross-platform, but I'm doubtful there's a Python wrapper
for it.
On Mon, Dec 7, 2009 at 9:11 AM, Yanom Mobis ya...@rocketmail.com wrote:
wcurses only goes up to python 2.5. my system is 2.6
14 matches
Mail list logo