Or just set it to -1? (Docs are wonderful: http://www.pygame.org/docs/ref/music.html#pygame.mixer.music.play )
On Fri, Jan 13, 2012 at 7:36 PM, Zack Baker <zbaker1...@gmail.com> wrote: > I use it for my 'soundtracks' in the games. The only problem I run into > with it is it takes a 'loop' argument, which is how many times the song > should loop, I wish you could set this too infinite but I usually set it > too 500 and that seems to work. Assuming no one will play my game for mor > than 26 hours in a row... > > -Zack > > > On Jan 13, 2012, at 9:22 PM, Christopher Night <cosmologi...@gmail.com> > wrote: > > On Fri, Jan 13, 2012 at 9:15 PM, Lenard Lindstrom <le...@telus.net> wrote: > >> On 13/01/12 01:43 PM, Julian Marchant wrote: >> >>> --- On Fri, 1/13/12, Lenard Lindstrom<le...@telus.net> wrote: >>> >>> Also, >>>> though SDL does support streaming, Pygame does not. >>>> Everything must be loaded before played. >>>> >>> Um... that's not true. pygame.mixer.music is Pygame's streaming module. >>> >> Oh right, I forgot about file like objects. Has anyone managed to use the >> music module to play streaming audio? >> > > I feel like I'm misunderstanding you, but yes I use pygame.mixer.music to > stream audio from an OGG file all the time. I've never had a problem with > it. Is that what you're asking? > > -Christopher > >