Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Matt Roe
There are several ways to do that - you could make territories be a collection of small tiles, or you could use some sort of polygon system. On Tue, Jun 30, 2015 at 7:51 PM, Michael wrote: > Quick question: > For my game I want territories that are different shapes, not tiles, is it > done the s

Re: [pygame] Can I download all game source files easily?

2015-02-17 Thread Matt Roe
I would second checking out pyweek - you can go to a list of all entries in a given competition, and download from links there quite rapidly. Older Pyweek's some people made large torrents and zips for people to download to relieve pressure on the server, not sure if anyone does those anymore, been

Re: [pygame] PYGGEL reboot

2015-01-25 Thread Matt Roe
I have been looking at a few of these, most seemed insufficient but I haven't seen that one, I will take a look. Thanks! On Sun, Jan 25, 2015 at 1:11 PM, DR0ID wrote: > On 2015-01-22 02:27, Matt Roe wrote: > > Hey everyone, > > For anyone who used to remember me

Re: [pygame] PYGGEL reboot

2015-01-25 Thread Matt Roe
Thanks Al. The mailing group is here: https://groups.google.com/forum/#!forum/pyggel-dev Not sure if I can invite to it, but it is public. On Sun, Jan 25, 2015 at 1:58 AM, Al Sweigart wrote: > I won't have time (nor do I have the experience) to help with the > engine, but if you get to the poi

Re: [pygame] PYGGEL reboot

2015-01-24 Thread Matt Roe
hich makes everything seem so > simple, so that it makes everything else seem harder! I'd like to see > pyglet even more simplified in that way, but perhaps that's something along > what you're doing. > > > > On Sat, Jan 24, 2015 at 8:28 PM, Sam Bull wrote: >

Re: [pygame] PYGGEL reboot

2015-01-24 Thread Matt Roe
. Cheers On Sat, Jan 24, 2015 at 4:37 AM, Lucas Wagner wrote: > What's wrong with pyglet? > > On Sat, Jan 24, 2015 at 12:28 PM, Sam Bull wrote: > >> On mer, 2015-01-21 at 18:27 -0700, Matt Roe wrote: >> > With all of this I have decided to reboot the project, using

[pygame] PYGGEL reboot

2015-01-21 Thread Matt Roe
Hey everyone, For anyone who used to remember me, I made quite a few (unfinished :( ) game engines back several years ago on Pygame. One of them in particular, PYGGEL, has been getting active again of late, with several people asking me about it and if I am still developing and things such as that