Re: [pygame] Break outside the loop

2007-11-22 Thread Sami Hangaslammi
to say for sure what caused the break outside of loop error. You're right that it looks like the break should affect the for y in range -loop. -- Sami Hangaslammi

Re: [pygame] Break outside the loop

2007-11-21 Thread Sami Hangaslammi
root level). -- Sami Hangaslammi

Re: [pygame] I'm getting BSOD while using PyGame.

2007-11-14 Thread Sami Hangaslammi
(mismatching DLLs in the pygame-1.7.1-python2.5 installer). -- Sami Hangaslammi

Re: [pygame] pygame is a disgrace

2007-02-17 Thread Sami Hangaslammi
http://opioid-interactive.com/~shang/python-win32/pygame-1.7.1release.win32-py2.5.exe I did a quick test and everything seemed to work fine, but haven't tested it throughly, as I too am still mainly using Python 2.4. -- Sami Hangaslammi On 2/17/07, Phil Hassey [EMAIL PROTECTED] wrote: Sami

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Sami Hangaslammi
and libs that I couldn't find outright. -- Sami Hangaslammi

Re: [pygame] Executable creation blues

2006-09-28 Thread Sami Hangaslammi
I'd still like to hear why the original poster found PyPack unsuitable, (so that I could improve it), since it, for example, gets around both of the numpy/Numeric problems posted by Brian. -- Sami Hangaslammi

Re: [pygame] Executable creation blues

2006-09-27 Thread Sami Hangaslammi
On 9/27/06, Jasper [EMAIL PROTECTED] wrote: Pypack? Based on a non-robust premise, and thus doesn't work for me. What kind of use-case do you have? Maybe I could customize Pypack to fit your needs. -- Sami Hangaslammi

Re: [pygame] Lousy FPS

2006-09-13 Thread Sami Hangaslammi
considerably. I.e. something like: listid = glGenLists(1) glNewList(listid, GL_COMPILE) call the landscale rendering functions here glEndList() Then on your main loop you just call: glCallList(listid) -- Sami Hangaslammi

Re: [pygame] strange behavior with pygame.time module

2006-06-08 Thread Sami Hangaslammi
I'm not an expert on these issues, but the way I understand it, sleep is so inaccurate, that for very small delays, you need a use a busy loop that polls the timer (causing 100% CPU utilization), whereas for longer delays sleep works ok. -- Sami Hangaslammi On 6/8/06, Nick Welch [EMAIL