to say for sure what
caused the break outside of loop error. You're right that it looks
like the break should affect the for y in range -loop.
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Sami Hangaslammi
root level).
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Sami Hangaslammi
(mismatching DLLs in the
pygame-1.7.1-python2.5 installer).
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Sami Hangaslammi
http://opioid-interactive.com/~shang/python-win32/pygame-1.7.1release.win32-py2.5.exe
I did a quick test and everything seemed to work fine, but haven't
tested it throughly, as I too am still mainly using Python 2.4.
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Sami Hangaslammi
On 2/17/07, Phil Hassey [EMAIL PROTECTED] wrote:
Sami
and libs that I couldn't find outright.
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Sami Hangaslammi
I'd still like to hear why the original poster found PyPack
unsuitable, (so that I could improve it), since it, for example, gets
around both of the numpy/Numeric problems posted by Brian.
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Sami Hangaslammi
On 9/27/06, Jasper [EMAIL PROTECTED] wrote:
Pypack? Based on a non-robust premise, and thus
doesn't work for me.
What kind of use-case do you have? Maybe I could customize Pypack to
fit your needs.
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Sami Hangaslammi
considerably. I.e.
something like:
listid = glGenLists(1)
glNewList(listid, GL_COMPILE)
call the landscale rendering functions here
glEndList()
Then on your main loop you just call:
glCallList(listid)
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Sami Hangaslammi
I'm not an expert on these issues, but the way I understand it, sleep
is so inaccurate, that for very small delays, you need a use a busy
loop that polls the timer (causing 100% CPU utilization), whereas for
longer delays sleep works ok.
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Sami Hangaslammi
On 6/8/06, Nick Welch [EMAIL