Great :)
I've had a look at this list of fails before, can't remember here is what I
found (IIRC) -
ctypes.pythonapi
- pypy devs said this will never be supported in pypy
The others look like they might be pypy bugs, but it obviously need a
little investigation to find out what they are doing
Hi René
I noticed you wrapping up pypy related fixes the other day, will this
release work out of the box, or are there still some failing tests.
Either way, it might be worth mentioning the pypy status in the README.
Cheers
Stuart
On 11 February 2018 at 08:56, René Dudfield wrote:
> Found t
Nice :)
Have you looked at cffi ?It's the successor to ctypes and gets much
better performance.
On 29 June 2015 at 11:53, Jiří Justra wrote:
> Hi,
> if anybody is interested, I've created small lib to play video. It is not
> big enought for pygame project itself, but I think it can be handy
You may as well use some normal encryption using some lib, this zipped
method is a little odd. .. unless you want something to get kids into
cracking software, that smart kids will break open ?
(Which is fine too).
On 26 August 2014 14:20, diliup gabadamudalige wrote:
> :) please don't get upse
I guess for android it must be possible to do stuff with the NDK and C++
... and if that works shedskin might be a possibility ..
On 2 November 2011 15:31, Ian Mallett wrote:
> Curiously enough, I've recently been ruing Java's existence myself. In
> summary--it has syntax as bad as C, but is sl
hy
> not java first... how hard can it be? haha.
>
> I actually found a great android game tutorial just now... it's almost
> pygame ish, even uses words like Rect and Surface. go figure!
>
> http://mobile.dzone.com/articles/beginning-android-game
>
>
>
>
> On We
Hey, I'm sure being on this mailinglist you've seen this:
http://pygame.renpy.org/
Apart from that there seem to be a lot of potential ways of using python or
python like languages but nothing that is nicely packaged up and easy
(For instance a quick google finds this for cython
http://gitorious.
On 6 December 2010 04:39, Tom Rothamel wrote:
> Hi. I'm the creator of the Ren'Py visual novel engine
> (http://www.renpy.org), a tool for digital storytelling. Ren'Py has
> been using Pygame since at least 2004.
>
> For the past month or so, I've been porting Ren'Py to the Android
> platform. A f
Windows XP Home, + Windows Vista Home Premium
Pygame 1.9.1
Python 2.6 32bit
On 28 April 2010 20:22, Luke Paireepinart wrote:
> Windows Version: Windows 7 Ultimate 64-bit
> Pygame Version: 1.9.1
> Python Version: 2.6.4 32-bit
>
IMHO python 2.6 is the one to use these days, pretty much all the
libraries work and you can use 'with' without importing from future.
On 25 March 2010 17:41, B W wrote:
> Howdy.
>
> Pygame download page claims "python2.5.4 is the best python on windows at
> the moment". This has been the status
Given the slow speed of SDL updates, I wonder if it would help if the
pygame site drew more attention to SDL and how to develop for it (and
help pygame) ... at least until SDL 1.3 happens ?
On 27 January 2010 21:20, Olof Bjarnason wrote:
> 2010/1/27 René Dudfield :
>>
>>
>> On Thu, Jan 28, 2010 a
Hi,
Stuart Axon - England / Britain / UK. (Some sports seem to do UK
or GB, others have seperate teams for England/Scotland/Wales)
S++
2009/11/13 John Eriksson :
> Hello every one!
>
> What a tremendous response! :-D
>
> I realized I was a little vague in my description of
I guess mutable is more consistent with the rest of the api (things
like rect IIRC)
2009/5/1 Lorenz Quack :
> Hi
>
> as a follow up to the "API draft for vector type" I would like to discuss
> the merits of having a mutable or immutable vector type.
>
>
> Arguments for an immutable vector type:
>
Just to answer my own question on multiple mice I found this
http://code.google.com/p/pymultimouse/
Which seems to work in some quick testing
2009/1/22 Stuart Axon :
> Are we still waiting on SDL for support for multiple mice?
>
> OT:
> I want to try multiple pointing device on
seful for a sort of poor-mans multitouch
(with multiple mice), or
could be useful for team games (assuming you can get the individual
positions too).
A function where you can request a kind of pointer with possible
fallbacks might be good
get_pointer('wiimote', 'mouse', '
Are we still waiting on SDL for support for multiple mice?
OT:
I want to try multiple pointing device on windows with python (just
test with 2 mice and a tablet), any idea if this is feasable ?
2009/1/11 Thiago Chaves :
> Hi,
>
> I decided to improve the UI on my recent project and decided to al
add me to gtalk on this address.
>
> Where you from DR0ID?
>
> On Mon, Jan 19, 2009 at 7:04 PM, DR0ID wrote:
>> Hi
>>
>> Sure.
>>
>> ~DR0ID
>>
>>
>>
>> Stuart Axon schrieb:
>>> I can have a go on this some evening, based in br
I can have a go on this some evening, based in brighton, uk so ping should be ok
On 1/19/09, Toni Alatalo wrote:
> Richie Ward kirjoitti:
>> I am from United Kingdom.. British people would be nice but I get good
>> ping to rest of Europe.
>>
>
> what do you get to playsign.fi ?
>
> might be a bit
Adobe has brought out a C/C++ compiler for actionscript
http://labs.adobe.com/technologies/alchemy/
Once SDL is ported to here, then pygame can surely follow!
I just ran across pygame-ctypes
http://www.pygame.org/ctypes/
Did this ever get integrated into the main pygame ?
Hi,
I'm looking at doing audio visualisation with pygame; is it possible
to get sndarray from a sound from Line In or maybe some audio being
piped in?
(If this is not possible, it would be very useful for pygame 1.8 :)
S++
he[p_colour] = image
return image
On 31/01/2008, Stuart Axon <[EMAIL PROTECTED]> wrote:
> Hello,
> I'm combining a paletted surface and an alpha surface so I can
> manipulate the colours. As I'm quite new to python + pygame so
> slowness is probably down to me :)
&
Hello,
I'm combining a paletted surface and an alpha surface so I can
manipulate the colours. As I'm quite new to python + pygame so
slowness is probably down to me :)
At the moment I cache the surfaces, but if it was realtime it would be
simpler and not use shedloads of memory.
Both methods se
The page here is good; however normalization for conversion to/from
python standard colours is probably pretty common - is there any
chance of this being in the color module for pygame 1.8 ?
http://www.pygame.org/wiki/RGBColorConversion?parent=CookBook
(+ maybe a color class?)
An alternate to this, might be to keep an array of the distance to the
first pixel from each for, top, right, bottom, left
e.g. the top one is an array of the y distance to the first pixel;
this would be checked against the other objects corresponding top and
bottom arrays; probably a whole lot ch
Hello,
I'm wondering the best way to apply alpha from one surface onto another -
I can get the alpha with
pygame.surfarray.array_alpha
But can't see a corresponding way to apply that to a surface without
affecting the rgb values.
Basically I have two images, one paletted, I manipulate the palet
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