Re: [pygame] Re: pygame 1.9.4 release coming up

2018-02-14 Thread Stuart Axon
Great :) I've had a look at this list of fails before, can't remember here is what I found (IIRC) - ctypes.pythonapi - pypy devs said this will never be supported in pypy The others look like they might be pypy bugs, but it obviously need a little investigation to find out what they are

Re: [pygame] Re: pygame 1.9.4 release coming up

2018-02-11 Thread Stuart Axon
Hi René I noticed you wrapping up pypy related fixes the other day, will this release work out of the box, or are there still some failing tests. Either way, it might be worth mentioning the pypy status in the README. Cheers Stuart On 11 February 2018 at 08:56, René Dudfield

Re: [pygame] Simple Xvid with ctypes

2015-07-11 Thread Stuart Axon
Nice :) Have you looked at cffi ?It's the successor to ctypes and gets much better performance. On 29 June 2015 at 11:53, Jiří Justra jjus...@seznam.cz wrote: Hi, if anybody is interested, I've created small lib to play video. It is not big enought for pygame project itself, but I think

Re: [pygame] encrypt/decrypt zip/unzip

2014-10-17 Thread Stuart Axon
You may as well use some normal encryption using some lib, this zipped method is a little odd. .. unless you want something to get kids into cracking software, that smart kids will break open ? (Which is fine too). On 26 August 2014 14:20, diliup gabadamudalige dili...@gmail.com wrote: :)

Re: [pygame] man oh man Java is painful

2011-11-02 Thread Stuart Axon
Hey, I'm sure being on this mailinglist you've seen this: http://pygame.renpy.org/ Apart from that there seem to be a lot of potential ways of using python or python like languages but nothing that is nicely packaged up and easy (For instance a quick google finds this for cython

Re: [pygame] man oh man Java is painful

2011-11-02 Thread Stuart Axon
I guess for android it must be possible to do stuff with the NDK and C++ ... and if that works shedskin might be a possibility .. On 2 November 2011 15:31, Ian Mallett geometr...@gmail.com wrote: Curiously enough, I've recently been ruing Java's existence myself. In summary--it has syntax as

Re: [pygame] Pygame for Android

2010-12-06 Thread Stuart Axon
On 6 December 2010 04:39, Tom Rothamel t...@rothamel.us wrote: Hi. I'm the creator of the Ren'Py visual novel engine (http://www.renpy.org), a tool for digital storytelling. Ren'Py has been using Pygame since at least 2004. For the past month or so, I've been porting Ren'Py to the Android

Re: [pygame] informal poll on Windows python version

2010-04-28 Thread Stuart Axon
Windows XP Home, + Windows Vista Home Premium Pygame 1.9.1 Python 2.6 32bit On 28 April 2010 20:22, Luke Paireepinart rabidpoob...@gmail.com wrote: Windows Version: Windows 7 Ultimate 64-bit Pygame Version: 1.9.1 Python Version: 2.6.4 32-bit

Re: [pygame] Python 2.5.4 or 2.6

2010-03-25 Thread Stuart Axon
IMHO python 2.6 is the one to use these days, pretty much all the libraries work and you can use 'with' without importing from future. On 25 March 2010 17:41, B W stabbingfin...@gmail.com wrote: Howdy. Pygame download page claims python2.5.4 is the best python on windows at the moment. This

Re: [pygame] Is PyGame dying?

2010-01-28 Thread Stuart Axon
Given the slow speed of SDL updates, I wonder if it would help if the pygame site drew more attention to SDL and how to develop for it (and help pygame) ... at least until SDL 1.3 happens ? On 27 January 2010 21:20, Olof Bjarnason olof.bjarna...@gmail.com wrote: 2010/1/27 René Dudfield

Re: [pygame] Need names and nationalities for AI playes in new sport-game

2009-11-13 Thread Stuart Axon
Hi, Stuart Axon - England / Britain / UK. (Some sports seem to do UK or GB, others have seperate teams for England/Scotland/Wales) S++ 2009/11/13 John Eriksson j...@arainyday.se: Hello every one! What a tremendous response! :-D I realized I was a little vague in my description

Re: [pygame] Pointer module

2009-01-21 Thread Stuart Axon
Are we still waiting on SDL for support for multiple mice? OT: I want to try multiple pointing device on windows with python (just test with 2 mice and a tablet), any idea if this is feasable ? 2009/1/11 Thiago Chaves shundr...@gmail.com: Hi, I decided to improve the UI on my recent project

Re: [pygame] Pointer module

2009-01-21 Thread Stuart Axon
for a sort of poor-mans multitouch (with multiple mice), or could be useful for team games (assuming you can get the individual positions too). A function where you can request a kind of pointer with possible fallbacks might be good get_pointer('wiimote', 'mouse', 'joystick') 2009/1/22 Stuart

Re: [pygame] European pygamers unite!

2009-01-19 Thread Stuart Axon
I can have a go on this some evening, based in brighton, uk so ping should be ok On 1/19/09, Toni Alatalo ant...@kyperjokki.fi wrote: Richie Ward kirjoitti: I am from United Kingdom.. British people would be nice but I get good ping to rest of Europe. what do you get to playsign.fi ?

Re: [pygame] European pygamers unite!

2009-01-19 Thread Stuart Axon
on this address. Where you from DR0ID? On Mon, Jan 19, 2009 at 7:04 PM, DR0ID dr...@bluewin.ch wrote: Hi Sure. ~DR0ID Stuart Axon schrieb: I can have a go on this some evening, based in brighton, uk so ping should be ok On 1/19/09, Toni Alatalo ant...@kyperjokki.fi wrote: Richie

[pygame] Another chance for pygame on flash

2008-11-19 Thread Stuart Axon
Adobe has brought out a C/C++ compiler for actionscript http://labs.adobe.com/technologies/alchemy/ Once SDL is ported to here, then pygame can surely follow!

[pygame] Pygame CTypes

2008-11-16 Thread Stuart Axon
I just ran across pygame-ctypes http://www.pygame.org/ctypes/ Did this ever get integrated into the main pygame ?

[pygame] sndarray from line in?

2008-02-21 Thread Stuart Axon
Hi, I'm looking at doing audio visualisation with pygame; is it possible to get sndarray from a sound from Line In or maybe some audio being piped in? (If this is not possible, it would be very useful for pygame 1.8 :) S++

[pygame] Drawing/Surface performance

2008-01-31 Thread Stuart Axon
Hello, I'm combining a paletted surface and an alpha surface so I can manipulate the colours. As I'm quite new to python + pygame so slowness is probably down to me :) At the moment I cache the surfaces, but if it was realtime it would be simpler and not use shedloads of memory. Both methods

[pygame] Re: Drawing/Surface performance

2008-01-31 Thread Stuart Axon
return image On 31/01/2008, Stuart Axon [EMAIL PROTECTED] wrote: Hello, I'm combining a paletted surface and an alpha surface so I can manipulate the colours. As I'm quite new to python + pygame so slowness is probably down to me :) At the moment I cache the surfaces

Re: [pygame] Help: improve new module documentation. Read this, and give me comments.

2008-01-22 Thread Stuart Axon
An alternate to this, might be to keep an array of the distance to the first pixel from each for, top, right, bottom, left e.g. the top one is an array of the y distance to the first pixel; this would be checked against the other objects corresponding top and bottom arrays; probably a whole lot

[pygame] Apply alpha to another image

2007-11-19 Thread Stuart Axon
Hello, I'm wondering the best way to apply alpha from one surface onto another - I can get the alpha with pygame.surfarray.array_alpha But can't see a corresponding way to apply that to a surface without affecting the rgb values. Basically I have two images, one paletted, I manipulate the