Hello,
I know that the pygame.movie extension has not been implemented on Mac,
I was just wondering why it hasn't?
Does smpeg not compile on Mac or are there other considerations? Or has
somebody just not got around to getting it to work?
Tim 'Mithro' Ansell
You could look at my libmng-py -
http://git.thousandparsec.net/repos/libmng-py/doc/
It's not perfect and libmng (which libmng-py is based on) can consume a
large amount of memory for big animations.
Tim Ansell
On Fri, 2007-12-07 at 12:13 -0600, Dan Krol wrote:
> What about a 24b
Don't know where the doco got lost. The output below was from help(Rect)
on Ubuntu which as pygame 1.7
Tim Ansell
On Sun, 2007-08-26 at 10:00 +0200, DR0ID wrote:
> http://www.pygame.org/docs/ref/rect.html#Rect.collidedict
>
> does not say so.
>
> ~DR0ID
In [1]: import py
in
> the sprite).
The 1.7 documentation is pretty clear about what you need to do,
> Remember python dictionary keys must be immutable, Rects are not
> immutable, so they cannot directly be, dictionary keys. You can
> convert the Rect to a tuple with the tuple() builtin command.
Tim Ansell
ou can
> convert the Rect to a tuple with the tuple() builtin command.
Notice it is "rect style keys" rather then rect objects.
My suggestions is,
Rect.collidedictkeys <- Check against keys
Rect.collidedictvalues <- Check against values
and then map Rect.collidedict to the keys variety for backwards
compatibility?
Tim Ansell
ys
Rect.collidedictvalues <- Check against values
and then map Rect.collidedict to the keys variety for backwards
compatibility?
Tim Ansell
---
http://blog.mithis.net/ - Mithro Rants about Stuff
http://www.thousandparsec.net/ - Conquer the Universe (and then some)
> I just wanted to do
> something to combat the known problem that people who live outside
> of Europe assume that Europython is not for them.
Could the "Euro" part have something to do with it ;)
> Laura
Plus it's an evil 26 hour flight from most places in Austr
Computer
Science courses.
The biggest downside of Scheme is that it's bracket soup. Programs like
DrScheme are pretty good in helping you write it however. If you are
using Lisp anyway then this isn't a problem for you.
Hope this help.
Tim Ansell
> If this is way too off-topic
Hello,
You can use my SDL_Surface.py hack to get a ctypes pointer to the pixel
data. http://www.thousandparsec.net/repos/libmng-py/mng/pygame/
I needed this to make libmng-py as fast as possible.
Hope this helps!
Tim Ansell
On Sat, 2006-12-16 at 14:49 +0100, Jakub Piotr Cłapa wrote:
> P
once so I can easily test both versions? How would I then say
which version to use?
wxPython has a wxversions module which lets you select different types
of wxPython. (IE Unicode, 2.6, 2.7, etc) Maybe something like this for
pygame could be useful?
Thanks for your time.
Tim Ansell
darcsweb/darcsweb.cgi?r=libmng-py;a=tree
Thanks for your time.
Tim Ansell
I registered pystol.info just in case you want the name (and to stop any
squatters from getting all the names).
Pystol.net/Pystol.org are still free as well.
Anyway...
Tim Ansell
On Thu, 2006-08-24 at 22:14 +0930, Tim Ansell wrote:
> > current pygame-ctypes SDL-wrapping core => P
> current pygame-ctypes SDL-wrapping core => Pistol, or PistolCore
> higher-level pygame-ctypes stuff (sprites, etc) => PistolGrip
How about Pystol (pronounced Pistol) and Pystol.Grip (pygame
compatibility lib)
Python SDL & TOols Library
Tim Ansell
> So the PistolGrip is
Hey,
Peeking can be quite be useful in many cases. I would sorely miss it if
it was gone.
Mithro
On Sun, 2006-07-30 at 11:40 +1000, René Dudfield wrote:
> Hi,
>
> since peek is a kind of silly unthread safe function, maybe that
> functionality should be removed.
>
> Anyone have any ideas about
On Sat, 2006-07-29 at 15:00 -0700, Kamilche wrote:
> I had the opportunity to look at wxPython in depth these last few days.
> I was impressed! I like how easy they are to program and use, and their
> stability. Their 'large demo' of all the controls was impressive - it
> only crashed once.
>
>
MacOS X, I'm not sure about Windows.
This isn't a problem only restricted to pygame, wxWidgets also suffers
from this problem.
Hope this helps.
Tim Ansell
On Thu, 2006-07-27 at 12:01 -0400, David Muffley wrote:
> Link to the mentioned file: http://dc.ubuntu-us.org/projects/gasp/
&
Hello,
I came across this entry, http://www.pygame.org/wiki/gui in the Pygame
Wiki, and I think "Why Gtk/Qt/WxWidgets... are bad" section is very
wrong.
I have used Pygame with both wxWidgets and GTK perfectly fine and easily
before. The trick is that you don't try to "embed" the Pygame Window
in
Hello,
Out of interest, have you tried loading the images on demand?
I have found that computers and hard drives are fast enough these days
to load the images as needed (as long as the animation doesn't run to
fast). This way you may only keep 3-4 frames at one time.
Another option is to use so
e it helps.
Mithro
On Sun, 2006-07-16 at 22:39 -0700, andrew baker wrote:
> Good, one specific question I have is "Is it safe?" Any known trivial
> exploits? In Python, it is trivial for a malicious user to trash
> someone's system.
>
> On 7/16/06, Tim Ansell <[E
so trivial to implement a basic Scheme interpreter. There
are also pretty good scheme learning environments like DrScheme and
MzScheme.
The implementation was pretty painless and has worked really well.
Hope this helps.
Tim Ansell
On Sat, 2006-07-15 at 22:15 -0700, andrew baker wrote:
> How
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