Re: [pygame] Good code for text wrapping?

2008-09-21 Thread Willy Lee
René Dudfield [EMAIL PROTECTED] writes: Shall we start by making an ultimate list of features, or use cases... snip Anything else? Eventually, you'll want: - text flow other than left-right (right-left, mixed, top-down) - support for non-letter fonts (e.g. button glyphs for help text) --

Re: [pygame] multiple key presses

2007-07-02 Thread Willy Lee
Chris Ashurst [EMAIL PROTECTED] writes: Man, I need to learn how to pseudocode (I wonder if there's an O'Reilly book for it?) Python *IS* pseudocode :) That is, you often can't get any more readable and clear than the Python you would've written anyway. This contrasts strongly with