Perfect!
Thanks, I didn't notice those flags.
Simon Pickles escribió:
marta sanz wrote:
Hi there!
Does anyone know how can I remove the window frame? I mean the frame
where appears the caption of that window.
Try adding the flag pygame.NOFRAME to your display setup code, as
detialed
Hi there!
Does anyone know how can I remove the window frame? I mean the frame
where appears the caption of that window.
And how can I store the ranking of the players when the game finishes? I
thought about simply store it in a txt file...
Congrats for this list and thanks so much :D
oops..didn't realise about it. Thanks!
El 13/02/2008, a las 12:59, Marcus von Appen escribió:
On, Wed Feb 13, 2008, marta sanz wrote:
That's the question...
Try asking on the respective pgu mailing lists.
Regards
Marcus
That's the question...
Hi there!
I'm trying to use pgu to make a GUI like the image there's near pgu
explanation on the pygame web (which has two places to enter the name
of two players and below has a list for choosing one option) but I'm
so newbie and I get lost on using pgu. The idea is to have a display,
wh
Umm.. Ithought about building that interface with Glade, but I would
like to have an interface window more like the game, I mean, doing
the gui with that, the window generated has a serious windows look-a-
like and I would like to know if doing this simply gui more like the
game looks, I mea
Hi there!
I'm trying to make a initial GUI for a game, in this interface I
want to ask for the name of each player (names that I want to store)
and also ask them for selecting 3 questions banks for the game. I
mean, in this game I have some questions banks about sports, cinema
and things
me?..)
Thanks so much to all ;)
Marta.
El 24/01/2008, a las 10:38, Chris Smith escribió:
I too would go with just putting all the questions into a text
editor. That way it's easy to edit and easy to spell-check the
questions and answers. You'd need a little bit of code to parse the
le bank and how
can I access it from the pygame code.
Any idea?
Thanks so much.
Marta.
-value of the top edge of the rectangle.
If you're looking for a pair of numbers, check out 'topleft',
'midtop', or 'topright'.
The second value for those three will be the same value as 'top'.
I hope that makes sense.
-Sean
On Jan 14, 2008 2:
;0
Does anyone have any idea of where do my code fails? I have look for
examples and info, but all I see seems to say I'm right, so what's
wrong?
Thanks so much.
Regards..
Marta.
Oops..sorry, I forgot putting the "self" argument, I mean, in fact
that argument is on my code. I found that when I initialysed (is this
correct?) my self.rect variable, I was doing self.rect=0, and that
seems to be the problem, now I do self.rect=pygame.Rect(0,0,0,0) and
now it goes well..
Hello David,
El 15/11/2007, a las 15:01, David Gowers escribió:
Hi marta,
On Nov 15, 2007 9:11 PM, marta sanz <[EMAIL PROTECTED]> wrote:
Hi,
I have a doubt about python and I would like to ask it to you.
It is about the use of functions -methos- of a class within other
class. I
So the answer is that rects don't have to be asociated to an
image,isn't? What I am doing is that you've said, I have two lists of
squares in which each square is actually a rect.
Thanks alot.
El 15/11/2007, a las 23:19, David Gowers escribió:
On Nov 15, 2007 11:00 PM, mar
Hi there,
I've left the board game for a time, and now that I have time again,
I have returned to it..
Can I do new=pygame.rect(10,20,30,40) ? I mean, I do load an entire
image of my game board, that will be the surface, and then, as
Samuel said, I've tried to create invisible squares ov
Hi,
I have a doubt about python and I would like to ask it to you.
It is about the use of functions -methos- of a class within other
class. I have 2 classes in 2 separate files, in file squares.py I
have the class Square with the methods getRect() and setRect().
Now, in other file, board.py
e player is in. I thought about a list of pointers...
El mié, 19-09-2007 a las 09:50 +0200, Lionel Barret De Nazaris escribió:
> marta sanz wrote:
> > Hi!
> >
> > I'm a newbie in game programming. I am programming -well, trying to do
> > it.. :D- a board game
point.
c) Drop again the dice. You can redrop the dices and go to another
square.
I do not understand what do you mean exactly.. (but thanks anyway :D)
El mié, 19-09-2007 a las 10:15 +1200, Greg Ewing escribió:
> marta sanz wrote:
> > don't know if it's
> > better to dra
So, Do you mean to draw an entire background -the board in this case-
and then define areas? I mean, defining an area of action over a square,
so when you click it, the question appears?
Sorry for my English, it's being a long time since I used it for the
last time :)..
El mar, 18-09-2007 a las 11
ividual squares
and the load them one by one making the board, or what. The board has
an hexagonal shape.
Any idea?
Regards and Thanks for all.
Marta.
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