I use dummy in the following project and it worked.
There may be something other than that one line that needs to be sorted.
http://winkleink.blogspot.co.uk/2013/04/raspberry-pi-unipolar-stepper-motors.html
On Sun, 27 Mar 2016 at 08:03, Bert Haverkamp wrote:
> Hello all,
>
> Maybe it has been a
Check invent with Python on the Internet. It's a website for an author who
does Python/Pygame books. You can buy the books and/or download the PDF for
free.
Great place to start if you need to learn loads in a structured way.
On Tue, 30 Jun 2015 at 20:41, Noel Garwick wrote:
> Hi Michael,
>
> Yo
ing, this comes up for me pretty often too.
> In Windows there's a super easy way to get global keypresses, but I haven't
> found anything in *nix.
>
> Windows method:
>
> i = win32api.GetAsyncKeyState([keycode])
>
>
>
>
> On Thu, May 30, 2013 at 1:02 AM, wi
termios module. Here is a small
> wrapper that I used http://pastebin.com/q9xMVUSb
>
> I also found the timeout module handy in combination with reading raw
> stdin, but whether or not it will be useful for your program I don't know.
>
> ---
> James Paige
>
> On
Robert - thanks for the advice.
I posted through nabble.com and it looks like it stripped out the code as
it was in a tag.
I don't fully understand how pygame works and I hoped that by setting
os.environ["SDL_VIDEODRIVER"]
= "dummy" I could capture key presses.
Is this the case or is a real displ
Hi,
I'm running pygame in a raspberry pi.
The program I am writing has no graphical interface and I am connecting
using SSH (Putty from a Windows XP computer)
I want to capture a key press (with no graphical interface) and take action.
Below is my code. From what I can tell it should work.
Any