Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...

2011-06-02 Thread Lorenz Quack
On 06/02/2011 02:13 AM, René Dudfield wrote: On Wed, Jun 1, 2011 at 10:34 PM, Lorenz Quack mailto:d...@amberfisharts.com>> wrote: I don't think it's a good idea to break such a fundamental API like drawing primitives without notice. Hello, The draw module is not going to break the API

Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...

2011-06-01 Thread René Dudfield
On Wed, Jun 1, 2011 at 10:51 PM, Christopher Night wrote: > On Wed, Jun 1, 2011 at 2:47 AM, René Dudfield wrote: > >> On Tue, May 31, 2011 at 10:02 PM, Greg Ewing > > wrote: >> >>> René Dudfield wrote: >>> >>> I'm thinking of removing the single calls, and only having multiple ones availabl

Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...

2011-06-01 Thread René Dudfield
On Wed, Jun 1, 2011 at 10:34 PM, Lorenz Quack wrote: > I don't think it's a good idea to break such a fundamental API like drawing > primitives without notice. > Hello, The draw module is not going to break the API for sure. The gfxdraw API however is marked experimental. It says right up the

Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...

2011-06-01 Thread Christopher Night
On Wed, Jun 1, 2011 at 2:47 AM, René Dudfield wrote: > On Tue, May 31, 2011 at 10:02 PM, Greg Ewing > wrote: > >> René Dudfield wrote: >> >> I'm thinking of removing the single calls, and only having multiple ones >>> available - to force people into using the more efficient methods. >>> >> >>

Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...

2011-06-01 Thread Lorenz Quack
On 06/01/2011 02:11 AM, Eamonn McHugh-Roohr wrote: On Tue, May 31, 2011 at 5:40 PM, Ian Mallett mailto:geometr...@gmail.com>> wrote: On Tue, May 31, 2011 at 2:02 PM, Greg Ewing mailto:greg.ew...@canterbury.ac.nz>> wrote: -1 if this means I'd have to build a list if I just

Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...

2011-05-31 Thread René Dudfield
On Tue, May 31, 2011 at 10:02 PM, Greg Ewing wrote: > René Dudfield wrote: > > I'm thinking of removing the single calls, and only having multiple ones >> available - to force people into using the more efficient methods. >> > > -1 if this means I'd have to build a list if I just want > to draw o

Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...

2011-05-31 Thread Eamonn McHugh-Roohr
On Tue, May 31, 2011 at 5:40 PM, Ian Mallett wrote: > On Tue, May 31, 2011 at 2:02 PM, Greg Ewing > wrote: > >> -1 if this means I'd have to build a list if I just want >> to draw one item, because that introduces inefficiencies >> of its own and makes the code less clear. >> > I agree somewhat.

Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...

2011-05-31 Thread Ian Mallett
On Tue, May 31, 2011 at 2:02 PM, Greg Ewing wrote: > -1 if this means I'd have to build a list if I just want > to draw one item, because that introduces inefficiencies > of its own and makes the code less clear. > I agree somewhat. I definitely think that there should be a way to draw many items

Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...

2011-05-31 Thread Greg Ewing
René Dudfield wrote: I'm thinking of removing the single calls, and only having multiple ones available - to force people into using the more efficient methods. -1 if this means I'd have to build a list if I just want to draw one item, because that introduces inefficiencies of its own and make