Re: [pygame] "Shining Sea" source code

2007-06-06 Thread Patrick Mullen
My entry for pyweek was similar in idea to your missions game, but everyone hated the grating marching sound effect... I suppose the base stuff is also more sim* than civilization as well though. We also failed in that you never got a report of what happened on the mission, you just see how many

Re: [pygame] "Shining Sea" source code

2007-05-31 Thread Charles Joseph Christie II
On Thursday 31 May 2007 09:27:53 am Samuel Mankins wrote: > How do I do that? > > Charles Joseph Christie II wrote: > > On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote: > >> I tried this source code, and at first it spat out a "pygame.error" > >> with the traceback: > >> > >> Traceback (m

Re: [pygame] "Shining Sea" source code

2007-05-31 Thread Samuel Mankins
How do I do that? Charles Joseph Christie II wrote: On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote: I tried this source code, and at first it spat out a "pygame.error" with the traceback: Traceback (most recent call last): File "/Users/samuelmankins/Desktop/070530ShiningSeaSour

Re: [pygame] "Shining Sea" source code

2007-05-31 Thread Charles Joseph Christie II
On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote: > I tried this source code, and at first it spat out a "pygame.error" > with the traceback: > > Traceback (most recent call last): > File "/Users/samuelmankins/Desktop/070530ShiningSeaSource > Folder/Shining Sea.py", line 668, in ? >

Re: [pygame] "Shining Sea" source code

2007-05-31 Thread Samuel Mankins
I tried this source code, and at first it spat out a "pygame.error" with the traceback: Traceback (most recent call last): File "/Users/samuelmankins/Desktop/070530ShiningSeaSource Folder/Shining Sea.py", line 668, in ? game = Game(screen=screen) File "/Users/samuelmankins/Desktop/070530

Re: [pygame] 'Shining Sea' source code

2007-05-31 Thread Marius Gedminas
On Wed, May 30, 2007 at 10:02:34PM -, [EMAIL PROTECTED] wrote: > > The game starts, but I cannot control anything. I believe you > > mentioned W, A, S, D keys? Nothing happens. When I kill the game, > > I get this traceback: if pygame.mixer.music.get_busy(): > > KeyboardInterrupt (BTW there's

Re: [pygame] "Shining Sea" source code

2007-05-30 Thread Ethan Glasser-Camp
[EMAIL PROTECTED] wrote: > A version with source code: > http://kschnee.xepher.net/code/070530ShiningSeaSource.zip > Regardless of the actual license info in those files, you have my > permission to treat the code as GPL, if there's anything in there you > actually want. The main "worldsim" thing (

Re: [pygame] 'Shining Sea' source code

2007-05-30 Thread kschnee
> I had to change all font.render() calls to enable anti-aliasing, to > sidestep a bug in Ubuntu's pygame (segmentation faults when rendering > non-anti-aliased spaces). The game starts, but I cannot control > anything. I believe you mentioned W, A, S, D keys? Nothing happens. When > I kill > th

Re: [pygame] "Shining Sea" source code

2007-05-30 Thread Simon Oberhammer
With ubuntu PPC I could sail around in the Sailing Mode as advertised, then I went back to menu I wanted to start New Game, and got this /dev/sequencer error. Loaded module Nutshell (Basic) Loaded module Nutshell: Complex Loaded: Conch Loaded module driftwood Loaded module v2007.5.21 Running tes

Re: [pygame] "Shining Sea" source code

2007-05-30 Thread Marius Gedminas
On Wed, May 30, 2007 at 07:01:07PM -, [EMAIL PROTECTED] wrote: > A version with source code: > http://kschnee.xepher.net/code/070530ShiningSeaSource.zip Thanks! I had to change all font.render() calls to enable anti-aliasing, to sidestep a bug in Ubuntu's pygame (segmentation faults when rend

[pygame] "Shining Sea" source code

2007-05-30 Thread kschnee
A version with source code: http://kschnee.xepher.net/code/070530ShiningSeaSource.zip Regardless of the actual license info in those files, you have my permission to treat the code as GPL, if there's anything in there you actually want. The main "worldsim" thing (nutshell_basic.py) would be the mos