My entry for pyweek was similar in idea to your missions game, but everyone
hated the grating marching sound effect... I suppose the base stuff is also
more sim* than civilization as well though. We also failed in that you
never got a report of what happened on the mission, you just see how many
On Thursday 31 May 2007 09:27:53 am Samuel Mankins wrote:
> How do I do that?
>
> Charles Joseph Christie II wrote:
> > On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote:
> >> I tried this source code, and at first it spat out a "pygame.error"
> >> with the traceback:
> >>
> >> Traceback (m
How do I do that?
Charles Joseph Christie II wrote:
On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote:
I tried this source code, and at first it spat out a "pygame.error"
with the traceback:
Traceback (most recent call last):
File "/Users/samuelmankins/Desktop/070530ShiningSeaSour
On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote:
> I tried this source code, and at first it spat out a "pygame.error"
> with the traceback:
>
> Traceback (most recent call last):
> File "/Users/samuelmankins/Desktop/070530ShiningSeaSource
> Folder/Shining Sea.py", line 668, in ?
>
I tried this source code, and at first it spat out a "pygame.error"
with the traceback:
Traceback (most recent call last):
File "/Users/samuelmankins/Desktop/070530ShiningSeaSource
Folder/Shining Sea.py", line 668, in ?
game = Game(screen=screen)
File "/Users/samuelmankins/Desktop/070530
On Wed, May 30, 2007 at 10:02:34PM -, [EMAIL PROTECTED] wrote:
> > The game starts, but I cannot control anything. I believe you
> > mentioned W, A, S, D keys? Nothing happens. When I kill the game,
> > I get this traceback: if pygame.mixer.music.get_busy():
> > KeyboardInterrupt (BTW there's
[EMAIL PROTECTED] wrote:
> A version with source code:
> http://kschnee.xepher.net/code/070530ShiningSeaSource.zip
> Regardless of the actual license info in those files, you have my
> permission to treat the code as GPL, if there's anything in there you
> actually want. The main "worldsim" thing (
> I had to change all font.render() calls to enable anti-aliasing, to
> sidestep a bug in Ubuntu's pygame (segmentation faults when rendering
> non-anti-aliased spaces). The game starts, but I cannot control
> anything. I believe you mentioned W, A, S, D keys? Nothing happens. When
> I kill
> th
With ubuntu PPC I could sail around in the Sailing Mode as advertised, then
I went back to menu I wanted to start New Game, and got this /dev/sequencer
error.
Loaded module Nutshell (Basic)
Loaded module Nutshell: Complex
Loaded: Conch
Loaded module driftwood
Loaded module v2007.5.21
Running tes
On Wed, May 30, 2007 at 07:01:07PM -, [EMAIL PROTECTED] wrote:
> A version with source code:
> http://kschnee.xepher.net/code/070530ShiningSeaSource.zip
Thanks!
I had to change all font.render() calls to enable anti-aliasing, to
sidestep a bug in Ubuntu's pygame (segmentation faults when rend
A version with source code:
http://kschnee.xepher.net/code/070530ShiningSeaSource.zip
Regardless of the actual license info in those files, you have my
permission to treat the code as GPL, if there's anything in there you
actually want. The main "worldsim" thing (nutshell_basic.py) would be the
mos
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