Charles Joseph Christie II wrote:
Where can I find these PEP 8 guidelines?
Sorry, I meant to include a URL:
http://www.python.org/dev/peps/pep-0008/
The relevant section is about half way down
under Naming Conventions.
--
Greg
Kris Schnee wrote:
I plan to rebel against one rule, because:
chainsaw.PullCord(AR!)
looks much nicer to me than:
chainsaw.pull_cord(AR!)
Well, that's up to you, as long as you're aware
that it will be regarded as unusual and jarring
by experienced Python users. The guidelines
I'm trying to build a game framework that's simple and easy to use, and
that incorporates the ideas of a huge game space and basic physics that
I've been working on. I don't care about complex physics simulations
like hinges, and am willing to callously treat objects as hard boxes
standing
Ill be willing to try it once your done and tell me how it works. Will this
be able to work with other library frame works? :D(me be the noob but o
well).
On 4/8/07, Kris Schnee [EMAIL PROTECTED] wrote:
I'm trying to build a game framework that's simple and easy to use, and
that incorporates
Open it up and I'll be glad to do everything I can to help. Most likely
music, not art though.
I'll try my hand at graphics code although I'm still learning... and I
am a Math expert so I can help with RPG-ish stuff.
On Sun, 08 Apr 2007 08:29:35 -0400
Kris Schnee [EMAIL PROTECTED] wrote:
I'm
You can find them here: http://www.python.org/dev/peps/pep-0008/
Little google search helps ;)
On 4/8/07, Charles Joseph Christie II [EMAIL PROTECTED] wrote:
Where can I find these PEP 8 guidelines? and I am very interested in
this... I hope it gets big and gains popularity sounds great!