Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-04 Thread Lenard Lindstrom
Ok, the transform problems were caused by the Mac not having MMX, so some untested code was conditionally compiled. As for the unit test errors I don't know what is happening there. Some newly added unit tests to base_test.py were ported back from the python3 trunk. That is where the Python

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-04 Thread René Dudfield
On Mon, May 4, 2009 at 4:44 PM, Lenard Lindstrom le...@telus.net wrote: Ok, the transform problems were caused by the Mac not having MMX, so some untested code was conditionally compiled. As for the unit test errors I don't know what is happening there. Some newly added unit tests to

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-04 Thread Lenard Lindstrom
René Dudfield wrote: On Mon, May 4, 2009 at 4:44 PM, Lenard Lindstrom le...@telus.net mailto:le...@telus.net wrote: Ok, the transform problems were caused by the Mac not having MMX, so some untested code was conditionally compiled. As for the unit test errors I don't know what is

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-03 Thread el lauwer
Oi, Ok, I will use git as for my daily work, and submit my code to svn if I need a global feedback. I have solved the problem with architecture, but now I get the following syntax error in the pygame code: rc/transform.c:57: error: syntax error before ‘_state’ src/transform.c:58: warning:

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-03 Thread Brian Fisher
My automated build machine is having the same problem on OS X, so I'd say it's nothing wrong with your setup: http://thorbrian.com/pygame/builds.php On Sun, May 3, 2009 at 12:14 AM, el lauwer el.lau...@gmail.com wrote: Oi, Ok, I will use git as for my daily work, and submit my code to svn if

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-03 Thread René Dudfield
hi, looks like some changes from the py3k merge that Lenard just did. Note, that the build bot last built successfully: revision 2047 So you can always check out that revision, that built successfully on osx, until trunk is fixed. This is also points out how changes on one platform can

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-03 Thread René Dudfield
... and it looks like Lenard has fixed it already too. Latest svn trunk compiles on osx again. cu, On Mon, May 4, 2009 at 8:03 AM, René Dudfield ren...@gmail.com wrote: hi, looks like some changes from the py3k merge that Lenard just did. Note, that the build bot last built successfully:

[pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread el lauwer
Oi, I am installing the latest version of pygame on svn, so I can start coding on my camera module. I am installing it under virtualenv so I can keep using the stable pygame release for my current games. 1) I recently reseaved a svn account for the pygame svn repository. How do you sugest I use

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread René Dudfield
Hi, more below... On Sun, May 3, 2009 at 2:50 PM, el lauwer el.lau...@gmail.com wrote: Oi, I am installing the latest version of pygame on svn, so I can start coding on my camera module. I am installing it under virtualenv so I can keep using the stable pygame release for my current

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread Nirav Patel
I personally found/find it useful to use a personal git repo, and use git-svn to stay up to date with the Pygame SVN. You can use git svn rebase to keep your repo up to date with upstream and then commit with git svn dcommit when you have code that others can use/test/hack. There is a decent