On Sun, Apr 1, 2012 at 7:47 PM, Ian Mallett wrote:
> On Sun, Apr 1, 2012 at 10:46 AM, Christopher Night > wrote:
>
>> Thanks very much for trying it! If you get a chance, I'd be very
>> interested in how it feels to you after tweaking the keypress time
>> intervals. The time to execute the flip
On Sun, Apr 1, 2012 at 10:46 AM, Christopher Night
wrote:
> Thanks very much for trying it! If you get a chance, I'd be very
> interested in how it feels to you after tweaking the keypress time
> intervals. The time to execute the flip is 0.25, on lines 159 and 161.
> Maybe increase it 0.35. The t
On Sun, Apr 1, 2012 at 12:32 PM, Ian Mallett wrote:
> On Sun, Apr 1, 2012 at 1:48 AM, Christopher Night
> wrote:
>
>> I made a pygame prototype for a platforming game I'm planning. As we all
>> know, platform games require meticulously tuned mechanics. I finally got it
>> to where I like it, but
On Sun, Apr 1, 2012 at 1:48 AM, Christopher Night wrote:
> I made a pygame prototype for a platforming game I'm planning. As we all
> know, platform games require meticulously tuned mechanics. I finally got it
> to where I like it, but that probably means it's still pretty terrible. If
> anyone wa
I made a pygame prototype for a platforming game I'm planning. As we all
know, platform games require meticulously tuned mechanics. I finally got it
to where I like it, but that probably means it's still pretty terrible. If
anyone wants to try it out and offer suggestions, I'd be very interested.