Re: [pygame] Anyone want to critique my platform game prototype?

2012-04-01 Thread Christopher Night
On Sun, Apr 1, 2012 at 7:47 PM, Ian Mallett wrote: > On Sun, Apr 1, 2012 at 10:46 AM, Christopher Night > wrote: > >> Thanks very much for trying it! If you get a chance, I'd be very >> interested in how it feels to you after tweaking the keypress time >> intervals. The time to execute the flip

Re: [pygame] Anyone want to critique my platform game prototype?

2012-04-01 Thread Ian Mallett
On Sun, Apr 1, 2012 at 10:46 AM, Christopher Night wrote: > Thanks very much for trying it! If you get a chance, I'd be very > interested in how it feels to you after tweaking the keypress time > intervals. The time to execute the flip is 0.25, on lines 159 and 161. > Maybe increase it 0.35. The t

Re: [pygame] Anyone want to critique my platform game prototype?

2012-04-01 Thread Christopher Night
On Sun, Apr 1, 2012 at 12:32 PM, Ian Mallett wrote: > On Sun, Apr 1, 2012 at 1:48 AM, Christopher Night > wrote: > >> I made a pygame prototype for a platforming game I'm planning. As we all >> know, platform games require meticulously tuned mechanics. I finally got it >> to where I like it, but

Re: [pygame] Anyone want to critique my platform game prototype?

2012-04-01 Thread Ian Mallett
On Sun, Apr 1, 2012 at 1:48 AM, Christopher Night wrote: > I made a pygame prototype for a platforming game I'm planning. As we all > know, platform games require meticulously tuned mechanics. I finally got it > to where I like it, but that probably means it's still pretty terrible. If > anyone wa

[pygame] Anyone want to critique my platform game prototype?

2012-04-01 Thread Christopher Night
I made a pygame prototype for a platforming game I'm planning. As we all know, platform games require meticulously tuned mechanics. I finally got it to where I like it, but that probably means it's still pretty terrible. If anyone wants to try it out and offer suggestions, I'd be very interested.