Hi,
a note for people using svn pygame...
camera.c has moved to _camera.c ... this means that camera.pyd or
camera.so needs to be deleted from your installed pygame location.
eg /usr/lib/python2.5/site-packages/pygame/
C:\Python25\Lib\site-packages\pygame\
It also means you'll need to
hi,
I have added an experimental opencv based camera module to svn.
Also added the vidcapture based one to subversion.
lib/_camera_opencv_highgui.py
lib/_camera_vidcapture.py
# with ubuntu you can install opencv like so:
apt-get install python-opencv
It supports more cameras than the current
hey,
well we can still change the API if needed :) I think it's likely to
change as we support more drivers, and learn more about other drivers
APIs.
ps. I just found out about Andrew Straws work on his camera library for python:
http://code.astraw.com/projects/motmot/wiki/cam_iface
I'm
hi,
I started a basic implementation of pygame.camera.Camera using the
videocapture module for windows.
http://rene.f0o.com/~rene/stuff/camera_vidcapture.py
Of course it's not complete, but allows people to use the same basic
camera API until we finish off the module on windows.
I've also
René,
Awesome! I was also looking at videocapture. It seems the way OpenCV
does VFW might be easier to use code from for the module itself, but
videocapture is a good stopgap.
I regret not thinking much about Windows when I was making the camera
module API. What is a fairly thin wrapper
ok, cool.
On Mon, Jan 12, 2009 at 6:08 PM, Brian Fisher br...@hamsterrepublic.com wrote:
On Sun, Jan 11, 2009 at 9:40 PM, René Dudfield ren...@gmail.com wrote:
Indeed. It might be a good idea to try and remove as much of the
macosx.py that is there as possible... then try and add in what you
On Mon, Jan 12, 2009 at 7:34 PM, Lenard Lindstrom le...@telus.net wrote:
René Dudfield wrote:
On Thu, Jan 8, 2009 at 4:10 AM, pymike pymik...@gmail.com wrote:
I dig the rewriting pygame site in python part. It'd also need a new
fresh
theme (that green... arg! my eyes!). Would it be written
René Dudfield wrote:
On Mon, Jan 12, 2009 at 7:34 PM, Lenard Lindstrom le...@telus.net wrote:
René Dudfield wrote:
On Thu, Jan 8, 2009 at 4:10 AM, pymike pymik...@gmail.com wrote:
[snip]
I've been fiddling around with CherryPy (cherrypy.org), and it's quite
awesome.
(See
Lenard Lindstrom wrote:
Hi,
If the Pygame documents are to be included as part of the Pygame
installation is there any reason to continue producing document
bundles? And who is taking responsibility for modifying setup.py to
add the documents and examples? If it is not on anyone's schedule
That's awesome :)
I wonder if we should be able to run the examples like...
import pygame.examples.chimp
pygame.examples.chimp.main()
Does that seem like a useful thing to be able to do? I'm not so sure.
How do people then look at, or edit the source code for the example?
It does make
I was thinking of something like that myself. I just finished updating
them so the cwd doesn't have to be the examples directory. However, some
of them do expect command line arguments. I guess those could become
main() arguments. And the examples readme can be replaced with an
examples.doc in
Nice one. Full paths are required for platforms that don't have
relative paths (like windowsCE).
I updated all the examples to have a main(), and use pygame.quit.
Still need to update the cmd line argument ones to use main()
arguments.
I think also the pygame.tests.run() could be passed
hi,
cool :) I was hoping that you could get to it at some point. I also
have a long pygame todo list :)
However I did do a little more research... and found this link:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=35
It uses video for windows to read from an avi, and write to a
On Wed, Jan 7, 2009 at 3:35 AM, Brian Fisher br...@hamsterrepublic.com wrote:
On Tue, Jan 6, 2009 at 12:22 AM, René Dudfield ren...@gmail.com wrote:
- Remove pyobjc dependency on macosx
I've been looking at removing pyobjc dependency a bit, but like Nirav, I
don't want to being on my to do
On Sun, Jan 11, 2009 at 9:40 PM, René Dudfield ren...@gmail.com wrote:
Indeed. It might be a good idea to try and remove as much of the
macosx.py that is there as possible... then try and add in what you
need until it is working.
I tried that ages ago - basically just hoping everything
This saves me some work.
René Dudfield wrote:
Nice one. Full paths are required for platforms that don't have
relative paths (like windowsCE).
I updated all the examples to have a main(), and use pygame.quit.
Still need to update the cmd line argument ones to use main()
arguments.
I have
Tests added as pygame.tests package, revisions 1812:1814. The
installation directory test package can be run without conflict. Todo:
test/run_tests__tests and tests/util. Only enough of examples added to
pygame to make the unit tests work.
Lenard
René Dudfield wrote:
Hi,
go for it if you
I dig the rewriting pygame site in python part. It'd also need a new fresh
theme (that green... arg! my eyes!). Would it be written in Django? I've
been fiddling around with CherryPy (cherrypy.org), and it's quite awesome.
(See pymike.pynguins.com) If you wrote it in CherryPy, I'm pretty sure I
Hello!
there's a bunch of projects to work on here for pygame 1.9.
http://www.pygame.org/wiki/todo
Email back here if you feel like working on any of these things, or
something else for pygame 1.9 release.
cu,
- pygame.Camera - Video for windows version of
- Remove pyobjc dependency on
Writing the video for windows version of the camera module is on my
(rather long) todo list, but if anyone wants to do it, I'd be happy to
help out. I don't have anything running OS X, but I'm willing to help
anyone who wants to take that on. I also have a half written camera
usage tutorial that
On Tue, Jan 6, 2009 at 12:22 AM, René Dudfield ren...@gmail.com wrote:
- Remove pyobjc dependency on macosx
I've been looking at removing pyobjc dependency a bit, but like Nirav, I
don't want to being on my to do list to stop anybody else who has wanted to
contribute to that from doing so.
Hi,
go for it if you like :)
Also, can you please include the test directory to be copied as well
whilst you're there?
(the tests will need to be refactored a little so they work within the
pygame.test. name space... but the first step is to make sure the
files are copied in)
cheers,
On
Hi,
If the Pygame documents are to be included as part of the Pygame
installation is there any reason to continue producing document bundles?
And who is taking responsibility for modifying setup.py to add the
documents and examples? If it is not on anyone's schedule the I will
have a look at
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