Re: [pygame] GSoC project proposal: A new draw module

2010-04-05 Thread David
On Sat, Apr 3, 2010 at 4:25 PM, Kris Schnee ksch...@xepher.net wrote: On 4/3/2010 12:58 PM, jug wrote: Marcus von Appen wrote: What would be interesting here is, what the Pen class would offer except from the drawing functions wrapped up in a class and som additional shapes. What about

Re: [pygame] GSoC project proposal: A new draw module

2010-04-05 Thread Kris Schnee
I tried to use OpenGL and found that drawing anything in 2D was very hard. For instance, I couldn't simply build a 3D set of shapes and then draw onto the screen in 2D, using existing Pygame functions; I had to muck around with textures instead. And drawing text in OpenGL -- just 2D text on a 2D

Re: [pygame] GSoC project proposal: A new draw module

2010-04-03 Thread jug
Marcus von Appen wrote: What would be interesting here is, what the Pen class would offer except from the drawing functions wrapped up in a class and som additional shapes. What about e.g. an aa-property to keep the argument amount low, transformation and rotation angles for the x- and y-axis

Re: [pygame] GSoC project proposal: A new draw module

2010-04-03 Thread Kris Schnee
On 4/3/2010 12:58 PM, jug wrote: Marcus von Appen wrote: What would be interesting here is, what the Pen class would offer except from the drawing functions wrapped up in a class and som additional shapes. What about e.g. an aa-property to keep the argument amount low, transformation and

Re: [pygame] GSoC project proposal: A new draw module

2010-03-20 Thread Marcus von Appen
On, Sun Mar 07, 2010, Julian Habrock wrote: Hello, I'd like to rewrite/improve the pygame draw module(s) as a GSoC project. Currently, there are pygame.draw and pygame.gfxdraw, but both are not very usable. There is just a small set of basic shapes to draw. Another important point is the

[pygame] GSoC project proposal: A new draw module

2010-03-07 Thread jug
Hello, I'd like to rewrite/improve the pygame draw module(s) as a GSoC project. Currently, there are pygame.draw and pygame.gfxdraw, but both are not very usable. There is just a small set of basic shapes to draw. Another important point is the missing anti-aliasing. Well, the new gfxdraw has