On 26.02.2017 05:21, Irv Kalb wrote:
I teach Python programming at two different universities. At one of my
schools, there is enough time for students to do a final project. I give them
a background in event-driven programming, give them an overview in PyGame, and
encourage them to build a s
On Sat, 2017-03-04 at 04:34 -0500, David Burton wrote:
> Back in 2012 I went down that same path, and found & evaluated the
> same PyGame GUI toolkits that you found. Like you, I was disappointed
> with all of them. I ended up writing one of my own, which I called
> DavesGUI. I reported the results
Hi Irv,
Back in 2012 I went down that same path, and found & evaluated the same
PyGame GUI toolkits that you found. Like you, I was disappointed with all
of them. I ended up writing one of my own, which I called DavesGUI. I
reported the results of that process here:
http://gamedev.stackexchange.co
ke Tkinter for instance.
>> --
>> *De :* owner-pygame-us...@seul.org de la
>> part de DiliupG
>> *Envoyé :* lundi 27 février 2017 06:47
>> *À :* pygame-users@seul.org
>> *Objet :* Re: [pygame] PyGame user interface widgets
>>
On Sat, 2017-02-25 at 20:21 -0800, Irv Kalb wrote:
> - sgc
I created this toolkit as a simple, easy-to-use method that doesn't
take away control of the event loop (and thus can be dropped into an
existing project with almost no effort). So, if that is something that
sounds good to you, give it a g
> *À :* pygame-users@seul.org
> *Objet :* Re: [pygame] PyGame user interface widgets
>
> http://www.cosc.canterbury.ac.nz/greg.ewing/python_gui/
>
> above is good too. Unix, Mac, Win
>
> On 27 February 2017 at 03:35, Yann Thorimbert
> wrote:
>
>> "is there a way
On 27 February 2017 at 17:06, Yann Thorimbert
wrote:
> Here is a tutorial for installation, but its truely easy and most people
> won't need it : http://thorpy.org/tutorials/install.html
>
It looks like it's pip-installable (pip install thorpy). You might want to
highlight this more on the insta
me-users@seul.org
Objet : Re: [pygame] PyGame user interface widgets
Thank you Yann and Dillup for the references to your libraries. I will take a
look at them in detail.
Yann: From a quick look, I see the you have installers for Windows and Linux
but not for Mac. Will your library work on Ma
py.org/examples.html
> Tutorials : http://thorpy.org/tutorials.html
>
> Cheers,
>
> Yann
>
> De : owner-pygame-us...@seul.org de la part de
> Irv Kalb
> Envoyé : dimanche 26 février 2017 05:21
> À : pygame-users@seul.org
.
De : owner-pygame-us...@seul.org de la part de
DiliupG
Envoyé : lundi 27 février 2017 06:47
À : pygame-users@seul.org
Objet : Re: [pygame] PyGame user interface widgets
http://www.cosc.canterbury.ac.nz/greg.ewing/python_gui/
above is good too. Unix, Mac, Win
On 27 February 2017 at 03:35
).
>
>
> "* The check box should probably be called CheckBox rather than Checker."
> ==> You are right, I will create an alias for the next version.
>
>
>
>
>
>
> ----------
> *De :* owner-pygame-us...@seul.org de la
> par
yé : dimanche 26 février 2017 19:05
À : pygame-users@seul.org
Objet : RE: [pygame] PyGame user interface widgets
Nice set of widgets, however I think there are some things that could be
changed to increase its appeal, based on the example overview anyways.
* The application is only referenced when it
: http://thorpy.org/examples.html
> Tutorials : http://thorpy.org/tutorials.html
>
> Cheers,
>
> Yann
>
> De : owner-pygame-us...@seul.org de la part
> de Irv Kalb
> Envoyé : dimanche 26 février 2017 05:21
> À : pygame-users@seul.o
> Tutorials : http://thorpy.org/tutorials.html
>
> Cheers,
>
> Yann
>
> De : owner-pygame-us...@seul.org de la part
> de Irv Kalb
> Envoyé : dimanche 26 février 2017 05:21
> À : pygame-users@seul.org
> Objet : [pygame] PyGame u
...@seul.org de la part de
Irv Kalb
Envoyé : dimanche 26 février 2017 05:21
À : pygame-users@seul.org
Objet : [pygame] PyGame user interface widgets
I teach Python programming at two different universities. At one of my
schools, there is enough time for students to do a final project. I give them
a
I teach Python programming at two different universities. At one of my
schools, there is enough time for students to do a final project. I give them
a background in event-driven programming, give them an overview in PyGame, and
encourage them to build a small PyGame based project.
I have just
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