Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-08-05 Thread info
want to let you know that there aren't any updates on pygame-ui for the past two weeks as I just came back from a 2 week vacation :) Konstantin Dinev OriginalMessage From: "Jake b" To: pygame-users@seul.org Sent: Wed, Aug 03, 2011, 09:20 AM Subject: Re: [pygame] Pygame-

Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-08-03 Thread Jake b
Do you know the command to download your code using mercurial? I've done it before, but, it isn't finding the svn repo today. And, have you learned about properties? They replace the need of getter/setter functions that other languages use.

Re: Re: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-14 Thread info
om: "inigo.delg...@gmail.com" >To: pygame-users@seul.org >Sent: Thu, Jul 14, 2011, 12:36 AM >Subject: Re: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and >pygame > >Another two cents (so you have 4!!! :P) > >I would make a object "backgr

Re: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-14 Thread inigo.delg...@gmail.com
ent and that >> finds the XML node by ID attribute where the ID is the ID of the control. To >> have all components instantiated from the existing XML I am using the >> component collection constructor with the config (XML) path provided to it. >> It goes through the

Re: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-14 Thread inigo.delg...@gmail.com
ould soon have this code committed and once I make sure it works as > expected, I would have it merged to trunk. > > OriginalMessage > From: "Jake b" > To: pygame-users@seul.org > Sent: Sun, Jul 03, 2011, 04:28 AM > Subject: Re: Re: [pygame] Pygame-UI: U

Re: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-04 Thread info
n, Jul 03, 2011, 04:28 AM Subject: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame For rendering, what do you plan on doing? ( blit, opengl, svg_blit, pygame.draw ) My main request for reusability is loading a .css file. If for XML, I tried this. [ Using attributes for sl

Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-03 Thread Jake b
For rendering, what do you plan on doing? ( blit, opengl, svg_blit, pygame.draw ) My main request for reusability is loading a .css file. If for XML, I tried this. [ Using attributes for sll style info seemed wrong. ] inventory root window frame

Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-02 Thread info
From: "Jake b" To: pygame-users@seul.org Sent: Fri, Jul 01, 2011, 06:53 PM Subject: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame How do you plan on drawing? You mentioned styling. I suggest using properties and values in the same format as CSS2.1 ( http://

Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-01 Thread Jake b
How do you plan on drawing? You mentioned styling. I suggest using properties and values in the same format as CSS2.1 ( http://www.w3.org/TR/CSS21/ ), where possible. This would allow more users to immediately style the UI, without having to know much of the iternals. You can get quite complex lo

Re: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-01 Thread info
OriginalMessage From: "inigo.delg...@gmail.com" To: pygame-users@seul.org Sent: Fri, Jul 01, 2011, 05:35 AM Subject: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame I have to do a UI for my game cause y want to costumize a lot of the menus I'v

Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-01 Thread inigo.delg...@gmail.com
regards, > Konstantin Dinev > > OriginalMessage > *From*: "inigo.delg...@gmail.com" > *To*: pygame-users@seul.org > *Sent*: Fri, Jul 01, 2011, 05:35 AM > *Subject*: Re: [pygame] Pygame-UI: UI Component Framework for python and > pygame > > > I hav

Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-01 Thread info
] Pygame-UI: UI Component Framework for python and pygame I have to do a UI for my game cause y want to costumize a lot of the menus I've done 3 (3!!!) almost funtional (with menus, checks, radios and animations) but while I'm programing my game for fun it must be almost perfect. I

Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-01 Thread inigo.delg...@gmail.com
I have to do a UI for my game cause y want to costumize a lot of the menus I've done 3 (3!!!) almost funtional (with menus, checks, radios and animations) but while I'm programing my game for fun it must be almost perfect. I'll download the code and take a look on it this afternoon. 2011/6/2

[pygame] Pygame-UI: UI Component Framework for python and pygame

2011-06-29 Thread info
Hello users and developers, I am sending this email because I have recently started working on a UI Component framework on top of pygame. I started this project because I have been a user of python and pygame for quite a while now and I felt like there was a need for an extensive library that p