want to let you know that there aren't any updates on pygame-ui
for the past two weeks as I just came back from a 2 week vacation :)
Konstantin Dinev
OriginalMessage
From: "Jake b"
To: pygame-users@seul.org
Sent: Wed, Aug 03, 2011, 09:20 AM
Subject: Re: [pygame] Pygame-
Do you know the command to download your code using mercurial? I've done it
before, but, it isn't finding the svn repo today.
And, have you learned about properties? They replace the need of
getter/setter functions that other languages use.
om: "inigo.delg...@gmail.com"
>To: pygame-users@seul.org
>Sent: Thu, Jul 14, 2011, 12:36 AM
>Subject: Re: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and
>pygame
>
>Another two cents (so you have 4!!! :P)
>
>I would make a object "backgr
ent and that
>> finds the XML node by ID attribute where the ID is the ID of the control. To
>> have all components instantiated from the existing XML I am using the
>> component collection constructor with the config (XML) path provided to it.
>> It goes through the
ould soon have this code committed and once I make sure it works as
> expected, I would have it merged to trunk.
>
> OriginalMessage
> From: "Jake b"
> To: pygame-users@seul.org
> Sent: Sun, Jul 03, 2011, 04:28 AM
> Subject: Re: Re: [pygame] Pygame-UI: U
n, Jul 03, 2011, 04:28 AM
Subject: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and
pygame
For rendering, what do you plan on doing? ( blit, opengl, svg_blit, pygame.draw
)
My main request for reusability is loading a .css file.
If for XML, I tried this. [ Using attributes for sl
For rendering, what do you plan on doing? ( blit, opengl, svg_blit,
pygame.draw )
My main request for reusability is loading a .css file.
If for XML, I tried this. [ Using attributes for sll style info seemed
wrong. ]
inventory root
window frame
From: "Jake b"
To: pygame-users@seul.org
Sent: Fri, Jul 01, 2011, 06:53 PM
Subject: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame
How do you plan on drawing?
You mentioned styling. I suggest using properties and values in the same format
as CSS2.1 ( http://
How do you plan on drawing?
You mentioned styling. I suggest using properties and values in the same
format as CSS2.1 ( http://www.w3.org/TR/CSS21/ ), where possible.
This would allow more users to immediately style the UI, without having to
know much of the iternals.
You can get quite complex lo
OriginalMessage
From: "inigo.delg...@gmail.com"
To: pygame-users@seul.org
Sent: Fri, Jul 01, 2011, 05:35 AM
Subject: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame
I have to do a UI for my game cause y want to costumize a lot of the menus
I'v
regards,
> Konstantin Dinev
>
> OriginalMessage
> *From*: "inigo.delg...@gmail.com"
> *To*: pygame-users@seul.org
> *Sent*: Fri, Jul 01, 2011, 05:35 AM
> *Subject*: Re: [pygame] Pygame-UI: UI Component Framework for python and
> pygame
>
>
> I hav
] Pygame-UI: UI Component Framework for python and pygame
I have to do a UI for my game cause y want to costumize a lot of the menus
I've done 3 (3!!!) almost funtional (with menus, checks, radios and animations)
but while I'm programing my game for fun it must be almost perfect.
I
I have to do a UI for my game cause y want to costumize a lot of the
menus I've done 3 (3!!!) almost funtional (with menus, checks, radios
and animations) but while I'm programing my game for fun it must be almost
perfect.
I'll download the code and take a look on it this afternoon.
2011/6/2
Hello users and developers,
I am sending this email because I have recently started working on a UI
Component framework on top of pygame. I started this project because I have
been a user of python and pygame for quite a while now and I felt like there
was a need for an extensive library that p
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