On Thu, Jan 6, 2011 at 1:35 PM, stas zytkiewicz
stas.zytkiew...@gmail.comwrote:
Do we discuss pysubset here or is there a dedicated ML ?
At least for now, why don't we discuss it here? We can always move when the
amount of traffic increases.
Do you plan on providing some cookbook for code
On Thu, Jan 6, 2011 at 5:30 AM, Tom Rothamel t...@rothamel.us wrote:
I've also made available a packaging tool that can be used to create Android
packages from Pygame games.
Do you have any networking support in it?
---
//Alex
On Fri, Jan 7, 2011 at 5:40 PM, Alex Nordlund deep.alexan...@gmail.comwrote:
On Thu, Jan 6, 2011 at 5:30 AM, Tom Rothamel t...@rothamel.us wrote:
I've also made available a packaging tool that can be used to create
Android
packages from Pygame games.
Do you have any networking support in
On Fri, Jan 7, 2011 at 10:40 PM, Tom Rothamel t...@rothamel.us wrote:
On Thu, Jan 6, 2011 at 1:35 PM, stas zytkiewicz stas.zytkiew...@gmail.com
wrote:
The python module Configparser isn't included, is it possible to include
it ?
I haven't figured out which parts of the standard library
On Thu, Jan 6, 2011 at 6:30 AM, Tom Rothamel t...@rothamel.us wrote:
After taking a break for the holidays, I have released version 0.9.1 of the
Pygame Subset for Android, which makes some of Pygame's functionality
available on Android devices. This release adds support for packaging
very nice work :)
On Thu, Jan 6, 2011 at 5:30 AM, Tom Rothamel t...@rothamel.us wrote:
After taking a break for the holidays, I have released version 0.9.1 of the
Pygame Subset for Android, which makes some of Pygame's functionality
available on Android devices. This release adds support
After taking a break for the holidays, I have released version 0.9.1 of the
Pygame Subset for Android, which makes some of Pygame's functionality
available on Android devices. This release adds support for packaging
applications, and is the first release to be made available on the Android
Market