Re: [pygame] Pygame container for rectangles

2013-09-04 Thread Westley Martínez
If these rectangles are the same and are going to be constant, you should use only one single pygame surface. You can wrap it in a sprite class, esp. if you are going to be doing collisions, but that's not necessary. Here's an example of using a surface to make a tessellation, and then moving it, w

Re: [pygame] Pygame container for rectangles

2013-09-04 Thread Greg Ewing
Paul Vincent Craven wrote: If you are not using sprites, you can just iterate through a list If you are using sprites, you can create an update() method Or you can directly move them in a loop Another approach is not to move the rectangles at all, but leave them relative to some origin and tran

Re: [pygame] Pygame container for rectangles

2013-09-04 Thread Paul Vincent Craven
If you are not using sprites, you can just iterate through a list like this example: http://programarcadegames.com/index.php?chapter=introduction_to_animation&lang=en#section_8.2 If you are using sprites, you can create an update() method for that sprite, and then call update() on a sprite group.

[pygame] Pygame container for rectangles

2013-09-04 Thread hallur
I've drawn a couple of 20x20 rectangles on my screen, kind of like this: # # # # and I want to move them all at once. I guess I could loop through all of them and move them individually, but I figured there must be a container of some sort I could put all of the rectangles in and