Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-08-04 Thread Michael
On Tuesday 29 July 2008 02:06:15 René Dudfield wrote: > Concurrent programming using an actor component based model.  (note > the website is ancient... but there is actually an active community > there with 5 or gsoc students) > http://kamaelia.sourceforge.net/Home > http://yeoldeclue.com/cgi-bin/b

Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-30 Thread kschnee
On Wed, 30 Jul 2008 13:41:10 +0200, Peter Gebauer <[EMAIL PROTECTED]> wrote: > Hi! > > I don't know anything about network protocols I just found this thread > interresting enough to investigate further. Someone mentioned the enet > library so I looked it up and it looks very promising. > > It do

Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-30 Thread Peter Gebauer
Hi! I don't know anything about network protocols I just found this thread interresting enough to investigate further. Someone mentioned the enet library so I looked it up and it looks very promising. It does deliver low-latency communication in an easy to use way and it shouldn't be a problem

Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-29 Thread kschnee
On Tue, 29 Jul 2008 11:06:15 +1000, "René Dudfield" <[EMAIL PROTECTED]> wrote: > For the pygame 1.9+ release we would really like to get networking > library routines in :) Something that's simple, and has been used > successfully in at least 2 games( 1 by the author, and 1 by someone > else) woul

Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread René Dudfield
; http://www.pygame.org/tags/multiplayer > > > Tunneling over http, and using serial ports is something else to > consider :) As is communication via camera(in) and video(out) screen > ;) > > > > anyway... just some notes for reading. > > > cu, > > > >

Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread René Dudfield
cu, On Tue, Jul 29, 2008 at 9:55 AM, Noah Kantrowitz <[EMAIL PROTECTED]> wrote: >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >> On Behalf Of Casey Duncan >> Sent: Monday, July 28, 2008 4:46 PM >> To: pygame-users@seul.o

RE: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread Noah Kantrowitz
> -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Casey Duncan > Sent: Monday, July 28, 2008 5:13 PM > To: pygame-users@seul.org > Subject: Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad > > On Jul 28, 2008, at

Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread Casey Duncan
On Jul 28, 2008, at 5:55 PM, Noah Kantrowitz wrote: TCP has many semantics that can be undesirable for some games, in particular "guaranteed delivery" regardless of effective time of transmission. In many real-time applications (FPS games come to mind), state data becomes out of date very qui

RE: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread Noah Kantrowitz
> -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Casey Duncan > Sent: Monday, July 28, 2008 4:46 PM > To: pygame-users@seul.org > Cc: 'Games for the OLPC' > Subject: Re: [pygame] Re: [OLPC-Games] PyQNet project on Launc

Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread Casey Duncan
On Jul 28, 2008, at 4:49 PM, Noah Kantrowitz wrote: [..] https://coderanger.net/svn/school/2007/fall/egd/magnoball/ pygamenet.py . Also a WiP. PyQNet is split over 8 modules, but the actual number of code-lines in the library (excluding the tests) is pretty small (640 incl. comments and docs

RE: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread Noah Kantrowitz
> -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Mike C. Fletcher > Sent: Monday, July 28, 2008 3:44 PM > To: pygame-users@seul.org; Games for the OLPC > Subject: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad > &g

[pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread Mike C. Fletcher
Noah Kantrowitz wrote: Mike C. Fletcher wrote: Hi all, Those of you who were at PyCon in Chicago for the OLPC sprint may remember Phil Hassey's impromptu lecture on how to build a networking API [1]. I've been hacking together a preliminary implementation of something like that API and have

[pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread Noah Kantrowitz
Mike C. Fletcher wrote: Hi all, Those of you who were at PyCon in Chicago for the OLPC sprint may remember Phil Hassey's impromptu lecture on how to build a networking API [1]. I've been hacking together a preliminary implementation of something like that API and have just moved the project