[pygame] Re: rendering anti-alias in argument color with transparency

2011-08-26 Thread Aaron Brady
On Aug 26, 6:34 am, René Dudfield ren...@gmail.com wrote: [snip] I'd like to know if anti-aliased objects, in particular the edges of lines and fonts, can be rendered using transparency instead of directly blended colors.  Specifically, can the function calls draw 4- tuples of ( r, g, b )

Re: [pygame] Re: rendering anti-alias in argument color with transparency

2011-08-26 Thread René Dudfield
Hey, Can you try doing a fill to your surface first? I guess it's likely a bug in the drawing code. Here is the wrapper source for the circle function... https://bitbucket.org/pygame/pygame/src/427a9ac7bd91/src/gfxdraw.c#cl-404 and here is the C code...

Re: [pygame] Re: rendering anti-alias in argument color with transparency

2011-08-26 Thread Ian Mallett
It just occurred to me that the simplest way to do this is to draw several normal circles, somewhat jittered on different surfaces, and then average them all together.