On Aug 26, 6:34 am, René Dudfield ren...@gmail.com wrote:
[snip]
I'd like to know if anti-aliased objects, in particular the edges of
lines and fonts, can be rendered using transparency instead of
directly blended colors. Specifically, can the function calls draw 4-
tuples of ( r, g, b )
Hey,
Can you try doing a fill to your surface first?
I guess it's likely a bug in the drawing code.
Here is the wrapper source for the circle function...
https://bitbucket.org/pygame/pygame/src/427a9ac7bd91/src/gfxdraw.c#cl-404
and here is the C code...
It just occurred to me that the simplest way to do this is to draw several
normal circles, somewhat jittered on different surfaces, and then average
them all together.