It just occurred to me that the simplest way to do this is to draw several normal circles, somewhat jittered on different surfaces, and then average them all together.
- [pygame] rendering anti-alias in argument color with tran... Aaron Brady
- Re: [pygame] rendering anti-alias in argument color ... René Dudfield
- [pygame] Re: rendering anti-alias in argument co... Aaron Brady
- Re: [pygame] Re: rendering anti-alias in arg... René Dudfield
- Re: [pygame] Re: rendering anti-alias in... Aaron Brady
- Re: [pygame] Re: rendering anti-ali... Ian Mallett
- Re: [pygame] rendering anti-alias in argument color ... Lenard Lindstrom