By no means do I hold up my effort as the best way (LOL not even close),
just a way to handle some of this... of course Biagini you would see I'm not
addressing the most interesting parts of your question...
http://www.pygame.org/project-Pythentene-1787-3113.html
Hey.
Thanks for all your reply. The solution i have kept is to grab the size of
the graph from the server (my game is an online 2d shooter) and than divide
the chosen resolution by this value to grab a coefficient. I use this float
coefficient to adapt speed and position on client side.
I have
On Sun, May 15, 2011 at 08:49:07PM +0200, Christopher Arndt wrote:
On 15.05.11 19:47, BIAGINI wrote:
I really dont know how to handle several resolution especially for my
online game.
Just make your game fullscreen and choose a fixed resolution that will
fit on the smallest supported
Please don't force a fullscreen resolution. It doesn't restore properly on
dual-head setups.
Agreed. Even on single screens it often repositions other running apps'
windows. A real nuisance.
Alan
For example, someone who play in 800*600 will move one side of the
screen to another faster than someone who play in 1280*800... I
really dont know how to handle several resolution especially for my
online game.
Track all positions in floating point and multiply them by a
different scaling
On Mon, May 16, 2011 at 3:00 AM, Daniel Pope ma...@mauveweb.co.uk wrote:
Please don't force a fullscreen resolution. It doesn't restore properly on
dual-head setups.
This was discussed here:
http://www.pyweek.org/d/3953/
I asked in that thread but I never heard an answer: is there no way
On Mon, May 16, 2011 at 07:25:02AM -0400, R. Alan Monroe wrote:
Please don't force a fullscreen resolution. It doesn't restore properly on
dual-head setups.
Agreed. Even on single screens it often repositions other running apps'
windows. A real nuisance.
Alan
Another big advantage of
On 16.05.11 17:37, James Paige wrote:
On Mon, May 16, 2011 at 07:25:02AM -0400, R. Alan Monroe wrote:
Please don't force a fullscreen resolution. It doesn't restore properly on
dual-head setups.
Agreed. Even on single screens it often repositions other running apps'
windows. A real
Hi.
I post because i m wondering something about the choose of the resolution
regarding a 2d game. Assuming my game resolution is actually 1280*800 and the
person who want to play have a computer which dont support this display mode?
A nice thing would be to adapt the resolution for specific
On 15.05.11 19:47, BIAGINI wrote:
I really dont know how to handle several resolution especially for my online
game.
Just make your game fullscreen and choose a fixed resolution that will
fit on the smallest supported monitor.
Chris
So my game will run in 640*480... I m not sure to understand. I really want to
make my game is an higher resolution than 640*480.
Le 15 mai 2011 à 20:49, Christopher Arndt ch...@chrisarndt.de a écrit :
On 15.05.11 19:47, BIAGINI wrote:
I really dont know how to handle several resolution
Then query the monitor sizes using pygame.display.list_modes or make
it a configurable option, and use math that works independently of the
resolution.
On Sun, May 15, 2011 at 3:37 PM, BIAGINI nathan.o...@gmail.com wrote:
So my game will run in 640*480... I m not sure to understand. I really
BIAGINI wrote:
I really want to make my game is an higher resolution than 640*480.
The best way to do this will depend a lot on the nature of the
game.
You essentially have two choices:
1) Allow scrolling, although that won't be appropriate for some
kinds of game.
2) Change the resolution
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