Re: [pygame] Storing images in a list

2008-06-17 Thread Greg Ewing
Chris wrote: The image is assigned like... red_stone = game_image ("red_stone.png") Later, it goes into the list like... board_layout.append ([red_stone, (x, y)...]) So is a copy of red_stone in the list or just a pointer? That particular question can be answered based on the principles of

Re: [pygame] Storing images in a list

2008-06-17 Thread Chris
Thank you, Jake and Charlie. I appreciate your responses. I don't think I have to change anything. The concern was storing explicit copies in the list versus pointing. All clear now. Storing 360 elements of red stone is the same as 5 so long as I load it only once. That's what I hoped and

Re: [pygame] Storing images in a list

2008-06-16 Thread Jake b
Like Charlie said: as long as you make sure you only have one call per unique filename, then you will not have copies. But you can make it easier on yourself, by writing a basic texture/surface manager so that repeated calls only load the surface once. ( If you don't want to use an id, you can re

Re: [pygame] Storing images in a list

2008-06-16 Thread Charlie Nolan
Unless you explicitly copy the image or build it multiple times, there's no copying "behind the scenes". They'll all point to the same image. -FM Chris wrote: > Jake, > > The image loads here... > > def game_image (image_file): > image = pygame.image.load (image_file).convert_alpha () >

Re: [pygame] Storing images in a list

2008-06-16 Thread Chris
Jake, The image loads here... def game_image (image_file): image = pygame.image.load (image_file).convert_alpha () return image The image is assigned like... red_stone = game_image ("red_stone.png") Later, it goes into the list like... board_layout.append ([red_stone, (x, y)...]) So

Re: [pygame] Storing images in a list

2008-06-16 Thread Jake b
> When an element of the list says , is that pointing to a > spot in the memory or is the actual image being stored in that index? That's a surface. You can have multiple variables point to the same surface. > Would I have 64 images in my list if every space is occupied or would I have > just > 2

[pygame] Storing images in a list

2008-06-16 Thread Chris
I'm doing a board game on an 8 by 8 grid. I have two colors of units--red and blue. My question is this: When an element of the list says , is that pointing to a spot in the memory or is the actual image being stored in that index? Would I have 64 images in my list if every space is occupied