Re: [pygame] Virtual attributes of pygame.Rect

2008-01-02 Thread marta sanz
Oops..sorry, I forgot putting the "self" argument, I mean, in fact that argument is on my code. I found that when I initialysed (is this correct?) my self.rect variable, I was doing self.rect=0, and that seems to be the problem, now I do self.rect=pygame.Rect(0,0,0,0) and now it goes well..

Re: [pygame] Virtual attributes of pygame.Rect

2008-01-01 Thread Jake b
If the self argument ( sean's post ) doesn't fix the problem, it could be that the Rect() is actually a tuple. I ran into this before. To fix this, see: http://www.mail-archive.com/pygame-users@seul.org/msg05338.html On Dec 26, 2007 4:04 AM, <[EMAIL PROTECTED]> wrote: > > > > Hi everyone, > > Fir

Re: [pygame] Virtual attributes of pygame.Rect

2007-12-26 Thread Sean Berry
For your class member methods, you need to pass in 'self' as an argument. So try changing them to: def setRect(self, x, y, w, z) and def getXposition(self) I hope that works. -Sean Berry On Dec 26, 2007 2:04 AM, <[EMAIL PROTECTED]> wrote: > > Hi everyone, > > First of all,merry Xmas! > > I w

[pygame] Virtual attributes of pygame.Rect

2007-12-26 Thread p22sacam
Hi everyone, First of all,merry Xmas! I would like to ask about the virtual attributes of pygame.Rect (I mean: top, left,centerx...and so on) I have 2 classes, board() and square(). At class Square I have some methods like: def setRect(x,y,w,z):     self.rect=pygame.Rect(x,y,w,z) def getXpos