Re: [pygame] gsoc: pygamedraw - status update

2010-06-18 Thread jug
Lorenz Quack wrote: Hey, I have to agree with the other comments. it's really looking good so far! Thanks. On 06/17/2010 06:05 PM, jug wrote: Hello, I'd like to give you a short status report of the pygamedraw gsoc project. I've implemented the main class structure and basic drawing

[pygame] gsoc: pygamedraw - status update

2010-06-17 Thread jug
Hello, I'd like to give you a short status report of the pygamedraw gsoc project. I've implemented the main class structure and basic drawing methods, so its already usable: # ... red = pygame2.Color(200, 0, 0) blue = pygame2.Color(0, 0, 200) my_pen = SolidPen(color=red) my_pen.width = 6

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread René Dudfield
sweet as :)

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread Henrique Nakashima
The module is looking very nice so far, I'm looking forward to using it =) Have you though about implementing the Pen class as an abstract class with the abc module? That would prevent Pen from being directly instantiated. On Thu, Jun 17, 2010 at 13:29, René Dudfield ren...@gmail.com wrote:

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread Lenard Lindstrom
Looking good. Lenard

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread Lorenz Quack
Hey, I have to agree with the other comments. it's really looking good so far! On 06/17/2010 06:05 PM, jug wrote: Hello, I'd like to give you a short status report of the pygamedraw gsoc project. I've implemented the main class structure and basic drawing methods, so its already usable:

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread Luke Paireepinart
Hey, I'm in need of some fast drawing functions that can correctly paint brush strokes... eg. if I draw a series of points 1px apart,with alpha, is it going to look like a bunch of overlapping circles, or is it going to look like a thick line of the correct alpha value? Also, these are