[pygame] monthly FAQ?

2008-03-03 Thread Dave LeCompte (really)
Years ago, USENET groups and mailing lists would periodically post Frequently Asked Questions lists to cut down on people repeatedly covering old topics. Such a thing might not be a bad idea for pygame-users, as we've had a lot of similar questions come through over and over again. It might also

Re: [pygame] monthly FAQ?

2008-03-03 Thread Ian Mallett
I agree with a doctrine for syntax in the lists, and a FAQ for pygame. Since FAQs tend to be updated, I recommend putting on pygame.org first, until the common questions have been answered there. The FAQ should be obvious, so that people would see it first, before the link to the pygame users

Re: [pygame] monthly FAQ?

2008-03-03 Thread René Dudfield
hi, I think our general approach has been to try and make the documentation better until those FAQs disapear. Feel free to start a FAQ in the wiki :) That'd be cool. Especially since then documentation writers could look at the FAQ and figure out which parts of the docs to improve. I'm not

Re: [pygame] monthly FAQ?

2008-03-03 Thread Ian Mallett
Well, I think code samples should not be in the documentation. The documentation should provide links to the code samples in, as you say, a place like the wiki. Code directly with the documentation is clutter. The current system, where they are by default hidden, is a good one.