Phil Hassey wrote:
> Regarding more pygame features - I think all of the things you asked
> would require some work in c-land. If you want it soon, you'd probably
> be the best person to implement it.
Oh, to be clear, that was my expectation all along - these were things
that most people (so fa
Dave,
Regarding the lack of a page on the pygame website that collects these
resources together - I'd suggest adding a wiki page that you feel does a good
job of that :)
About pygame being low level, I agree, that's how I like it too! But the
page you suggested above would maybe he
Caleb Mahase wrote:
> However, as time went on I began to realize that is was only good for
> VERY simple games. Even simple things such as rotating an image on a
> specified axis became convoluted and overly-complicated.
I'm not sure I follow what you're trying to accomplish - could you explain
f
At first, I found Pygame perfect for the games I wanted to create.
However, as time went on I began to realize that is was only good for
VERY simple games. Even simple things such as rotating an image on a
specified axis became convoluted and overly-complicated. I would
highly reccommend that
On 2/26/07, Caleb Mahase <[EMAIL PROTECTED]> wrote:
Jer Juke wrote:
>Yeah, you heard me. Normally I wouldn't feel any need
>to pick out some random library and state how awful I
>think it is. But this is not "some random library". It
>is the "standard" game library for a most beautiful
>language
Jer Juke wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game library for a most beautiful
language known far and wide for it's power and easy of
use, both
Hey Numeric users,
If you want a Numeric 24.2 build for Python 2.5 and
Win32, go to http://biopython.org/wiki/Download and
look for the Numeric-24.2.win32-py2.5.exe link. I just
tested this build with the Surfarray Demo and it
worked. (René D.'s
http://rene.f0o.com/~rene/stuff/Numeric-24.2.win32-p
On 2/19/07, Jer Juke <[EMAIL PROTECTED]> wrote:
Sorry for throwing in that big flaming pile of dung
into your pretty mailinglist, as in apologies for all
the boring replies people posted in a response.
I'm sorry we bored you.
As for why I did not compile it myself it's because I
have no need
Hey,
I've downloaded that binary and posted it to the pygame website under the
downloads page.
http://www.pygame.org/download.shtml
Later,
Phil
Luke Paireepinart <[EMAIL PROTECTED]> wrote: Jer Juke wrote:
> Sorry for throwing in that big flaming pile of dung
> into your pretty mailinglist, as i
Jer Juke wrote:
Sorry for throwing in that big flaming pile of dung
into your pretty mailinglist, as in apologies for all
the boring replies people posted in a response.
As for why I did not compile it myself it's because I
have no need for it.
I filed this complained exclusively due to my gr
Sorry for throwing in that big flaming pile of dung
into your pretty mailinglist, as in apologies for all
the boring replies people posted in a response.
As for why I did not compile it myself it's because I
have no need for it.
I filed this complained exclusively due to my great
compassion for
Sami Hangaslammi wrote:
As Luke pointed out, Python extensions have to be compiled with the
same compiler as the main Python DLL, which in case of the official
win32 distribution is VS.NET.
That's incorrect. The C calling convention is consistent across Window's
compilers. The main concern i
Sami Hangaslammi wrote:
http://opioid-interactive.com/~shang/python-win32/pygame-1.7.1release.win32-py2.5.exe
I did a quick test and everything seemed to work fine, but haven't
tested it throughly, as I too am still mainly using Python 2.4.
It work's for me as well, even the movie module.
:[EMAIL PROTECTED] On
Behalf Of Sami Hangaslammi
Sent: 17 February 2007 07:11 PM
To: pygame-users@seul.org
Subject: Re: [pygame] pygame is a disgrace
http://opioid-interactive.com/~shang/python-win32/pygame-1.7.1release.win32-
py2.5.exe
I did a quick test and everything seemed to work fine, but
http://opioid-interactive.com/~shang/python-win32/pygame-1.7.1release.win32-py2.5.exe
I did a quick test and everything seemed to work fine, but haven't
tested it throughly, as I too am still mainly using Python 2.4.
--
Sami Hangaslammi
On 2/17/07, Phil Hassey <[EMAIL PROTECTED]> wrote:
Sami,
Sami,
Thanks lots for your help. I get an email or so every week asking when they
will be available (since I maintain the website.) Can you post links to the
binaries here? I'm not using python 2.5 yet - but if a few other people who
are could download them and test 'em out quick and say the
On 2/17/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote:
Excuse me for hijacking this thread and asking, but how hard is it to
compile programs in Windows? 'Cause in Linux you just type:
./ configure && make && make install
and you're set to go after you settle dependency problems, whi
Charles Joseph Christie II wrote:
Excuse me for hijacking this thread and asking, but how hard is it to
compile programs in Windows? 'Cause in Linux you just type:
./ configure && make && make install
and you're set to go after you settle dependency problems, which I
found overwhelmingly easy t
Excuse me for hijacking this thread and asking, but how hard is it to
compile programs in Windows? 'Cause in Linux you just type:
./ configure && make && make install
and you're set to go after you settle dependency problems, which I
found overwhelmingly easy the last time I tried it in PCLinuxOS
Idiotic flame-bait troll sharing his pain at the world caused by his
obvious social and professional inadequacies not-withstanding...
Having a pygame-1.7.1 python2.5-win32 installer posted on the
pygame.org download page would be nice. I would appreciate the
kindness of those involved in sharing
Troll.
On 2/15/07, Jer Juke <[EMAIL PROTECTED]> wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game library for a most beautiful
language known far and wi
Your two main issues seem to be that pygame isn't pythonic enough, and that
no one has compiled a python 2.5 version for you. I'm not quite sure what
you mean by not pythonic enough, I wouldn't mind if some of the functions in
some of the modules, for instance transform, were merged with Surface
o
die
On 2/15/07, Jer Juke <[EMAIL PROTECTED]> wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game library for a most beautiful
language known far and wide f
On 2/15/07, Rikard Bosnjakovic <[EMAIL PROTECTED]> wrote:
On 2/15/07, Bob Ippolito <[EMAIL PROTECTED]> wrote:
> I think it would've taken a lot less time to compile some version (any
> version) of pygame for Python 2.5 than to write this message.
I'd beg to differ.
Pygame 1.7 had a lot of depe
On 2/15/07, Kamilche <[EMAIL PROTECTED]> wrote:
Jer Juke wrote:
> Yeah, you heard me
> (snip)
> ...these people are a disgrace and a detriment to
> python game development efforts on the whole.
>
You're not impressing anybody with your vicious attack on people who
maintain and support Pyga
Jer Juke wrote:
Yeah, you heard me
> (snip)
...these people are a disgrace and a detriment to
> python game development efforts on the whole.
You're not impressing anybody with your vicious attack on people who
maintain and support Pygame. You're doing them a great disservice, and
en
FWIW, I've compiled pygame-1.7.1 (as well as Numeric-24.2 for
surfarray) for Python2.5-win32 and would be happy to contribute the
installer to the pygame site if there's need. I also tried compiling
pygame-1.8 a couple of weeks back, but it seemed to have a lot of new
dependencies for headers and
On 2/15/07, Bob Ippolito <[EMAIL PROTECTED]> wrote:
I think it would've taken a lot less time to compile some version (any
version) of pygame for Python 2.5 than to write this message.
I'd beg to differ.
Pygame 1.7 had a lot of dependencies which was a real pain in the
backside to compile. Pa
Luke Paireepinart wrote:
altern wrote:
Bob Ippolito wrote:
On 2/15/07, Jer Juke <[EMAIL PROTECTED]> wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game l
altern wrote:
Bob Ippolito wrote:
On 2/15/07, Jer Juke <[EMAIL PROTECTED]> wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game library for a most beautifu
Bob Ippolito wrote:
On 2/15/07, Jer Juke <[EMAIL PROTECTED]> wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game library for a most beautiful
language know
Jer Juke wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game library for a most beautiful
language known far and wide for it's power and easy of
use, both w
Jer Juke wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game library for a most beautiful
language known far and wide for it's power and easy of
use, both w
Thank you for bringing this to our attention. Clearly, the python
community needs a much superior game library, and clearly you
must be capable of developing such a library or you probably
would not have written that message. We look forward to seeing
your new library, which is certain to become
On 2/15/07, Jer Juke <[EMAIL PROTECTED]> wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game library for a most beautiful
language known far and wide for it
On 2/15/07, Jer Juke <[EMAIL PROTECTED]> wrote:
[an angry diatribe]
I believe the standard response to the problem you describe is to say
something like, "if it's important to you, feel free to help us out
and do some work to make it happen". But with the attitude you put on
display here, I pe
Jer,
Don't try hide your feelings by sugarcoating things. Please tell us
what you really think about Pygame...
; )
Jim
On Feb 15, 2007, at 3:44 AM, Jer Juke wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not "some random library". It
is the "standard" game library for a most beautiful
language known far and wide for it's power and easy of
use, both when it comes to th
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