Re: [pygame] PyGame user interface widgets

2017-03-06 Thread DR0ID
On 26.02.2017 05:21, Irv Kalb wrote: I teach Python programming at two different universities. At one of my schools, there is enough time for students to do a final project. I give them a background in event-driven programming, give them an overview in PyGame, and encourage them to build a s

Re: [pygame] PyGame user interface widgets

2017-03-04 Thread Sam Bull
On Sat, 2017-03-04 at 04:34 -0500, David Burton wrote: > Back in 2012 I went down that same path, and found & evaluated the > same PyGame GUI toolkits that you found. Like you, I was disappointed > with all of them. I ended up writing one of my own, which I called > DavesGUI. I reported the results

Re: [pygame] PyGame user interface widgets

2017-03-04 Thread David Burton
Hi Irv, Back in 2012 I went down that same path, and found & evaluated the same PyGame GUI toolkits that you found. Like you, I was disappointed with all of them. I ended up writing one of my own, which I called DavesGUI. I reported the results of that process here: http://gamedev.stackexchange.co

Re: [pygame] PyGame user interface widgets

2017-03-04 Thread DiliupG
ke Tkinter for instance. >> -- >> *De :* owner-pygame-us...@seul.org de la >> part de DiliupG >> *Envoyé :* lundi 27 février 2017 06:47 >> *À :* pygame-users@seul.org >> *Objet :* Re: [pygame] PyGame user interface widgets >>

Re: [pygame] PyGame user interface widgets

2017-03-03 Thread Sam Bull
On Sat, 2017-02-25 at 20:21 -0800, Irv Kalb wrote: > - sgc I created this toolkit as a simple, easy-to-use method that doesn't take away control of the event loop (and thus can be dropped into an existing project with almost no effort). So, if that is something that sounds good to you, give it a g

Re: [pygame] PyGame user interface widgets

2017-02-27 Thread DiliupG
> *À :* pygame-users@seul.org > *Objet :* Re: [pygame] PyGame user interface widgets > > http://www.cosc.canterbury.ac.nz/greg.ewing/python_gui/ > > above is good too. Unix, Mac, Win > > On 27 February 2017 at 03:35, Yann Thorimbert > wrote: > >> "is there a way

Re: [pygame] PyGame user interface widgets

2017-02-27 Thread Thomas Kluyver
On 27 February 2017 at 17:06, Yann Thorimbert wrote: > Here is a tutorial for installation, but its truely easy and most people > won't need it : http://thorpy.org/tutorials/install.html > It looks like it's pip-installable (pip install thorpy). You might want to highlight this more on the insta

RE: [pygame] PyGame user interface widgets

2017-02-27 Thread Yann Thorimbert
me-users@seul.org Objet : Re: [pygame] PyGame user interface widgets Thank you Yann and Dillup for the references to your libraries. I will take a look at them in detail. Yann: From a quick look, I see the you have installers for Windows and Linux but not for Mac. Will your library work on Ma

Re: [pygame] PyGame user interface widgets

2017-02-27 Thread Irv Kalb
Thank you Yann and Dillup for the references to your libraries. I will take a look at them in detail. Yann: From a quick look, I see the you have installers for Windows and Linux but not for Mac. Will your library work on Macs? Is it just missing an installer? (I use a Mac for all my devel

RE: [pygame] PyGame user interface widgets

2017-02-27 Thread Yann Thorimbert
. De : owner-pygame-us...@seul.org de la part de DiliupG Envoyé : lundi 27 février 2017 06:47 À : pygame-users@seul.org Objet : Re: [pygame] PyGame user interface widgets http://www.cosc.canterbury.ac.nz/greg.ewing/python_gui/ above is good too. Unix, Mac, Win On 27 February 2017 at 03:35

Re: [pygame] PyGame user interface widgets

2017-02-26 Thread DiliupG
). > > ​ > "* The check box should probably be called CheckBox rather than Checker." > ==> You are right, I will create an alias for the next version. > > > > > > > ---------- > *De :* owner-pygame-us...@seul.org de la > par

RE: [pygame] PyGame user interface widgets

2017-02-26 Thread Yann Thorimbert
yé : dimanche 26 février 2017 19:05 À : pygame-users@seul.org Objet : RE: [pygame] PyGame user interface widgets Nice set of widgets, however I think there are some things that could be changed to increase its appeal, based on the example overview anyways. * The application is only referenced when it&#

Re: [pygame] PyGame user interface widgets

2017-02-26 Thread René Dudfield
Hehe. Was just going to send a link to ThorPy :) On Sun, Feb 26, 2017 at 6:32 PM, Yann Thorimbert wrote: > Hello Irv, > > I wrote (and now maintain) a library called ThorPy (www.thorpy.org) that > could fulfill your requirements. > On the website, I focused on the examples and turoials, so I hop

RE: [pygame] PyGame user interface widgets

2017-02-26 Thread Daniel Foerster
Nice set of widgets, however I think there are some things that could be changed to increase its appeal, based on the example overview anyways. * The application is only referenced when it's created and destroyed. This magic is puzzling to me. * The application class uses the standard __init__ met

RE: [pygame] PyGame user interface widgets

2017-02-26 Thread Yann Thorimbert
Hello Irv, I wrote (and now maintain) a library called ThorPy (www.thorpy.org) that could fulfill your requirements. On the website, I focused on the examples and turoials, so I hope it would be easier for a new person to use the library quickly. However, I have to admit that the library does n