I was annoyed by the OP's observations as well. I've converted my
program to many different Python game/media APIs to observe the
differences.
Pygame = chew up the most CPU resources
Pyglet = chews up 28% to 42% CPU (surprised that the low CPU use was
on old PowerPC G4 processors and the new lates
2008/8/1 Noah Kantrowitz <[EMAIL PROTECTED]>:
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> On Behalf Of Python Nutter
>> Sent: Thursday, July 31, 2008 3:43 PM
>> To: [email protected]
>> Subject: Re: [pygame] 100% CPU
llation binaries?
>>>
>>> What would you like to be different about the binaries here:
>>> http://pygame.org/download.shtml
>>>
>>> The reason I ask is cause for me they all work perfectly fine, and if
>>> there was a problem I'd like to he
&name=shadowtestbattery2.zip
Cheers,
PN
2008/8/12 René Dudfield <[EMAIL PROTECTED]>:
> hi,
>
> Where is this code you are using? I got a 404 with the link you
> posted in a previous message.
>
>
>
> On Tue, Aug 12, 2008 at 3:56 PM, Python Nutter <[EMAIL PROTECTED]
functions required to be written, and no need to use inheritance.
>> No need to register callbacks, which makes the code more explicit and
>> less magical(a library, not a framework).
>> - pygame version is only 139 lines, verses 218 lines for rabbit and
>> 190 lines for p
Thank you for the updates DR0ID,
I have run your pygame-alternate2.py: 39.6% CPU on Mac OS X, up to 42%
CPU during full screen scrolling.
I notice the spikes in CPU in the rabbyt version as well both on Linux
(Pentium M / Intel GPU) and Mac (PPC G4 / ATI GPU) both systems spend
the majority of th