Hi Tsjerk!!,
Yes,, it is really an oldie.. ( I tried to patch, but the new code is cpp
and not c anymore for povray, so I left the oldie goldie ). All I need is to
get close to pymol trace.. i.e. the shine which is missing in my links to
the pictures in my previous mail (this is just a very simpl
Hi Abhi,
Oooh, that's an oldie alright. I only vaguely recollect that coming in
:) But you need to patch POV-Ray for it... Anyway, the mesh2 object
also allows for smoothly colored triangles, so in that sense there's
no need to really do it. The big question is really what do you want
to see and w
Hi Tsjerk,
Thanks a lot for reply.. All I wanted to try was to use povray instead of
pymol's internal ray tracer. Now if you type "help povray", it will come
with a suggestion to use an age old patch and use smooth_color.
PyMOL>help povray
DESC
Hi Abhi,
I had a look and found that POV-Ray does not have a keyword
'smooth_color_triangle' (anymore), but this should be changed to
'smooth_triangle'. Also, the mesh2 object Pymol writes already for
ages is far superior to a set of smooth_triangles. This leaves me a
bit puzzled as what it is you
Hi Abhi,
I got and read the e-mail through the list, but would have to test
with pymol >1.0 before being able to give a sensible reply. As I'm now
underway that's a bit too much for me :) I'll come back on this one
later.
By the way, you only sent this mail this afternoon. Don't expect
instant rep
I am trying to use povray tracer with pymol. I got povray and installed it
and tried to follow the instructions for the patch.. The patch seems too old
written in 1999 and the current povray code is cpp and not c. so I skipped
that part.. and now when I set smooth_color_triangle = 1, I get the
foll