Re: Issue with seeded map generation

2012-12-08 Thread Ian Kelly
On Sat, Dec 8, 2012 at 2:32 PM, Graham Fielding wrote: > Hey, all! > > I've managed to get my project to a semi-playable state (everything > functions, if not precisely the way I'd like it to). One small issue is > that when the player movs from one level to the next, the items and monsters > in

Re: Issue with seeded map generation

2012-12-08 Thread Hans Mulder
On 8/12/12 22:32:22, Graham Fielding wrote: > Hey, all! > > I've managed to get my project to a semi-playable state (everything > functions, if not precisely the way I'd like it to). One small issue is > that when the player moves from one level to the next, the items and > monsters in the previ

Re: Issue with seeded map generation

2012-12-08 Thread Mitya Sirenef
On 12/08/2012 04:32 PM, Graham Fielding wrote: Hey, all! > > I've managed to get my project to a semi-playable state (everything functions, if not precisely the way I'd like it to). One small issue is that when the player movs from one level to the next, the items and monsters in the previous

Issue with seeded map generation

2012-12-08 Thread Graham Fielding
Hey, all! I've managed to get my project to a semi-playable state (everything functions, if not precisely the way I'd like it to). One small issue is that when the player movs from one level to the next, the items and monsters in the previous level all 'reset' and return to the positions th