Re: Speed of data structures in python

2006-03-13 Thread Dave
nothing to do with speed of data structures in python, but the way data was being consumed by opengl (and my absolute newbieness at opengl ;-) i hope this helps anyone who is learning similar material Dave On Sat, 11 Mar 2006 16:54:06 +1100, Steven D'Aprano [EMAIL PROTECTED] wrote: On Fri

Re: Speed of data structures in python

2006-03-10 Thread Mike C. Fletcher
Dave wrote: Hi. I am learning PyOpenGL and I am working with a largish fixed scene composed of several thousand GLtriangles. I plan to store the coords and normals in a NumPy array. Is this the fastest solution in python? would i be significantly better off (timewise or otherwise)

Re: Speed of data structures in python

2006-03-10 Thread Steven D'Aprano
On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote: Hi. I am learning PyOpenGL and I am working with a largish fixed scene composed of several thousand GLtriangles. I plan to store the coords and normals in a NumPy array. Is this the fastest solution in python? would i be significantly

Re: Speed of data structures in python

2006-03-10 Thread Terry Hancock
On Sat, 11 Mar 2006 13:12:30 +1100 Steven D'Aprano [EMAIL PROTECTED] wrote: On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote: Hi. I am learning PyOpenGL and I am working with a largish fixed scene composed of several thousand GLtriangles. I plan to store the coords and normals in a

Re: Speed of data structures in python

2006-03-10 Thread Steven D'Aprano
On Fri, 10 Mar 2006 21:06:27 -0600, Terry Hancock wrote: On Sat, 11 Mar 2006 13:12:30 +1100 Steven D'Aprano [EMAIL PROTECTED] wrote: On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote: Hi. I am learning PyOpenGL and I am working with a largish fixed scene composed of several thousand