nothing to do with speed of data
structures in python, but the way data was being consumed by opengl (and
my absolute newbieness at opengl ;-)
i hope this helps anyone who is learning similar material
Dave
On Sat, 11 Mar 2006 16:54:06 +1100, Steven D'Aprano
[EMAIL PROTECTED] wrote:
On Fri
Dave wrote:
Hi. I am learning PyOpenGL and I am working with a largish fixed scene
composed of several thousand GLtriangles. I plan to store the coords and
normals in a NumPy array.
Is this the fastest solution in python? would i be significantly better
off (timewise or otherwise)
On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote:
Hi. I am learning PyOpenGL and I am working with a largish fixed scene
composed of several thousand GLtriangles. I plan to store the coords and
normals in a NumPy array.
Is this the fastest solution in python? would i be significantly
On Sat, 11 Mar 2006 13:12:30 +1100
Steven D'Aprano [EMAIL PROTECTED] wrote:
On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote:
Hi. I am learning PyOpenGL and I am working with a
largish fixed scene composed of several thousand
GLtriangles. I plan to store the coords and normals in
a
On Fri, 10 Mar 2006 21:06:27 -0600, Terry Hancock wrote:
On Sat, 11 Mar 2006 13:12:30 +1100
Steven D'Aprano [EMAIL PROTECTED] wrote:
On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote:
Hi. I am learning PyOpenGL and I am working with a
largish fixed scene composed of several thousand