Re: a Roguelike in Python

2008-03-12 Thread andrei . avk
place? > > I did some searching on what it would take to write a roguelike in > python and it looked like the curses module would work perfectly, but > it looks to me like it doesn't work in windows? I tried to import it > and it says 'No Module named _curses' > > So

Re: a Roguelike in Python

2008-03-12 Thread Patrick Mullen
On Wed, Mar 12, 2008 at 9:23 AM, Carl Banks <[EMAIL PROTECTED]> wrote: > Even though it's typically used for graphical games, PyGame would be a > good way to make a cross-platform "text-mode" game. It should be > pretty straightforward to simulate a text mode terminal using a grid > of sprites

Re: a Roguelike in Python

2008-03-12 Thread Carl Banks
place? > > I did some searching on what it would take to write a roguelike in > python and it looked like the curses module would work perfectly, but > it looks to me like it doesn't work in windows? I tried to import it > and it says 'No Module named _curses' > > So

Re: a Roguelike in Python

2008-03-12 Thread Gustavo DiPietro
I did some searching on what it would take to write a roguelike in > python and it looked like the curses module would work perfectly, but > it looks to me like it doesn't work in windows? I tried to import it > and it says 'No Module named _curses' > > Sorry if all thi

a Roguelike in Python

2008-03-12 Thread Mdonle
Seeing the 7DRL start up recently, i wanted to see what one was made of. Python is the language i'm most familiar with so i searched for some code to look at, but i couldn't find any. Can anyone direct me to the right place? I did some searching on what it would take to write a ro