place?
>
> I did some searching on what it would take to write a roguelike in
> python and it looked like the curses module would work perfectly, but
> it looks to me like it doesn't work in windows? I tried to import it
> and it says 'No Module named _curses'
>
> So
On Wed, Mar 12, 2008 at 9:23 AM, Carl Banks <[EMAIL PROTECTED]> wrote:
> Even though it's typically used for graphical games, PyGame would be a
> good way to make a cross-platform "text-mode" game. It should be
> pretty straightforward to simulate a text mode terminal using a grid
> of sprites
place?
>
> I did some searching on what it would take to write a roguelike in
> python and it looked like the curses module would work perfectly, but
> it looks to me like it doesn't work in windows? I tried to import it
> and it says 'No Module named _curses'
>
> So
I did some searching on what it would take to write a roguelike in
> python and it looked like the curses module would work perfectly, but
> it looks to me like it doesn't work in windows? I tried to import it
> and it says 'No Module named _curses'
>
> Sorry if all thi
Seeing the 7DRL start up recently, i wanted to see what one was made
of. Python is the language i'm most familiar with so i searched for
some code to look at, but i couldn't find any. Can anyone direct me to
the right place?
I did some searching on what it would take to write a ro