Loving the offtopic guys, sorry I have to go back to my problem now..
In the module I want to import I have a few import statements for Maya
commands that don't work outside Maya unless I use the Maya standalone
interpreter.
So before I import this module I need to make sure I import maya and
Hi,
Is there a way to suppress all the errors when importing a module in
python?
By that I mean.. If I have other imports in the module I'm trying to import
that fail, I still want my module to be imported that way..
Many thanks.
--
http://mail.python.org/mailman/listinfo/python-list
As with any Python code, you can wrap the import into a try: except block.
try:
import badModule
except:
pass # Or otherwise handle the exception - possibly importing an
alternative module.
As with any except statement, specific exceptions may be caught
(rather than the blank, catch
On 15 November 2011 17:24, Chris Kaynor ckay...@zindagigames.com wrote:
As with any Python code, you can wrap the import into a try: except block.
try:
import badModule
except:
pass # Or otherwise handle the exception - possibly importing an
alternative module.
Hmm, I know this
On Nov 15, 2011, at 12:35 PM, Andreea Babiuc wrote:
On 15 November 2011 17:24, Chris Kaynor ckay...@zindagigames.com wrote:
As with any Python code, you can wrap the import into a try: except block.
try:
import badModule
except:
pass # Or otherwise handle the exception -
David Riley wrote:
On Nov 15, 2011, at 12:35 PM, Andreea Babiuc wrote:
On 15 November 2011 17:24, Chris Kaynor ckay...@zindagigames.com wrote:
As with any Python code, you can wrap the import into a try: except block.
try:
import badModule
except:
pass # Or otherwise handle the
On Nov 15, 2011, at 1:58 PM, Jean-Michel Pichavant wrote:
PS : @Dave there is a way to avoiding adding symbols to your global
namespace, assign None to the module's name on import errors. Then before
using it, just test the module bool value : if serial: serial.whateverMethod()
True, and
On Wed, Nov 16, 2011 at 6:39 AM, David Riley fraveyd...@gmail.com wrote:
True, and that does avoid polluting namespace. However, you shouldn't be
testing for None as a bool; you should instead do an if module is None:
(or, of course, is not None).
Why not? Is there some other way for the
On Nov 15, 2011, at 3:01 PM, Chris Angelico wrote:
On Wed, Nov 16, 2011 at 6:39 AM, David Riley fraveyd...@gmail.com wrote:
True, and that does avoid polluting namespace. However, you shouldn't be
testing for None as a bool; you should instead do an if module is None:
(or, of course, is
On Wed, Nov 16, 2011 at 8:20 AM, David Riley fraveyd...@gmail.com wrote:
Comparisons to singletons like None should always be done with
'is' or 'is not', never the equality operators.
Also, beware of writing if x when you really mean if x is not None
-- e.g. when testing
On 15 November 2011 21:34, Chris Angelico ros...@gmail.com wrote:
On Wed, Nov 16, 2011 at 8:20 AM, David Riley fraveyd...@gmail.com wrote:
Comparisons to singletons like None should always be done with
'is' or 'is not', never the equality operators.
Also, beware of writing if x
On Tue, Nov 15, 2011 at 2:42 PM, Arnaud Delobelle arno...@gmail.com wrote:
It's idiomatic to write x is None when you want to know whether x is None.
It's also idiomatic to just write if x: when you want to know
whether x is something or nothing, and that's what I would probably do
here. Either
On Tue, Nov 15, 2011 at 1:34 PM, Chris Angelico ros...@gmail.com wrote:
On Wed, Nov 16, 2011 at 8:20 AM, David Riley fraveyd...@gmail.com wrote:
Comparisons to singletons like None should always be done with
'is' or 'is not', never the equality operators.
Also, beware of
On Tue, 15 Nov 2011 14:22:21 -0800, Chris Kaynor wrote:
The tests (the code is shown later - its about 53 lines, with lots of
copy+paste...):
Holy unnecessarily complicated code Batman!
This is much simpler:
[steve@ando ~]$ python -m timeit -s x = None if x is None: pass
1000 loops, best
On 11/15/2011 4:20 PM, David Riley wrote:
...
None was set to some other value. The other value might have a type
(such as a container) that could be false in a boolean context!
Obviously, that last bit doesn't apply to modules; they're not going to evaluate as False in
general.
On Nov 15, 2011, at 5:59 PM, Alan Meyer wrote:
On 11/15/2011 4:20 PM, David Riley wrote:
...
None was set to some other value. The other value might have a type
(such as a container) that could be false in a boolean context!
Obviously, that last bit doesn't apply to modules;
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