You got this one open source too :
http://openassembler.wordpress.com/
but yeah QGraphicsScene and the QGraphicScene Items is what you should look
at
On 13 September 2012 00:50, cesacaod wrote:
> If it's possible...all!!!
>
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I have my blog post about it:
http://www.justinfx.com/2011/11/09/installing-pyqt4-for-maya-2012-osx/
On Thu, Sep 13, 2012 at 5:14 PM, jdob wrote:
> PyQt has to be built against the same version of qt that maya is using (2013
> uses 4.7.1). Not only that, but the compile flags have to match what
PyQt has to be built against the same version of qt that maya is using
(2013 uses 4.7.1). Not only that, but the compile flags have to match what
Autodesk used - they publish this somewhere. I don't recall where that is
at the moment, but I bet Google knows...
If you don't do this, it will be
I tried the way you but Maya still continues to crash.
I wrote the lines in the __init__ file:
qt= 'W://SCRIPT_LIBRARY//__PublicMode//PyQt'
print( qt)
qt= os.path.normpath( qt)
sys.path.append( qt)
Because Maya would give me the error # Error: ImportError: No module named
PyQt4.QtCore # .
If I
Don't get me wrong - I use it all the time. It's very useful for
development, but there are a bunch of caveats/gotchas to be aware of. For
example, I like to use super() in MyWidget.__init__() which can prevent me
from being able to use reload() at all. Many of the gotchas are pretty
subtle
reload(myModule) always works just fine for me. I usually just have
it in the script editor and highlight it and hit ctrl+enter
On Thu, Sep 13, 2012 at 3:37 PM, jdob wrote:
> Works for me with PyQt4.8.5, Qt 4.7.1 Autodesk (Maya2013 w/Fedora 15).
> Depending on how you're using this, it may h
Works for me with PyQt4.8.5, Qt 4.7.1 Autodesk (Maya2013 w/Fedora 15).
Depending on how you're using this, it may have something to do with that
interesting little bit of module reloading inside __init__.py tho. While
the desire to iterate quickly (without restarting maya repeatedly) is
under
Ya I stopped using Eclipse when it wouldn't stop crashing on me and
doing crazy scans all the time of the filesystem. It as just so bulky.
I kind of like that the AST search only comes up via hotkey because it
remind me of nuke with the tab key for quickly adding a Node, You
don't have to take up s
Yeah, I had found crtl + r, but it doesn't float does it? Maybe I'm a
wimp, but I've grown accustomed to having a navigable list of all the
functions and vars in my code (just beginning to use classes). I use
FlashDevelop for AS3, and they have that feature. Eclipse also has the
multi-file s
Something doesn't seem right. It would seem more likely a bug in the
code vs a bug in the Qt framework or anything. I wasn't seeing any
issues raising the window with your code.
On Thu, Sep 13, 2012 at 1:53 PM, Carlo wrote:
> Oh my mistake, I didn't even realize that I had type QWidget instead o
Oh my mistake, I didn't even realize that I had type QWidget instead of
QMainWindow.
I am using Qt 4.7.1. I tried using the way of inheriting that you posted
but lost the entire GUI I had setup and just got a blank box. This must be
a bug of some sort due to the fact that it does sometimes act
What version of Qt/PyQt4 are you using?
I just tested this on OSX using one of my prebuilt packages:
PyQt 4.9.4
Qt 4.7.1 Autodesk modified
Your code does not crash for me. However you may want to fix the way
your are inheriting to this:
class testMe_GUI(base_class, form_class):
def __ini
I haven't/ did not know about that command. I tried switching my code to
the pyqtSlot, but keep getting the same result. =(
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Cmd/ctrl + r ?
That will show you all of the class and functions in your code. I had the same
question when I first started using it until I found there are a bunch of
hotkeys. Its really great how it jumps you around as you type.
The find feature is excellent too. You can search by regex and i
After spending the morning trying to fix Eclipse/Pydev problems, I checked
out Sublime. It doesn't have a separate list of functions and vars - why do
people like it so much?
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Oh, I forgot you are using the connect by name feature. So I guess you do need
it then.
On Sep 13, 2012, at 1:12 AM, Justin Israel wrote:
> Haven't run into that one yet. But also, I don't really use the slot
> decorators at all. I haven't found a situation where I was required to use
> it
Haven't run into that one yet. But also, I don't really use the slot decorators
at all. I haven't found a situation where I was required to use it. Can you
just not use them? I know thats not really a good answer. But if there is no
downside...
On Sep 12, 2012, at 4:47 PM, Carlo wrote:
> He
If it's possible...all!!!
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