Yes, exactly as you've said, all of the classes except mixins corresponds
to a table and Shots.id -> Tasks.id -> Entities.id -> SimpleEntities.id all
are foreign keys to the next. So querying a SimpleEntity will may return a
mixed list of other entity types, this is the power of SQLAlchemy and
Join
(Sorry, I realized after I posted my side-topic that I might hijack the
thread with it. I can move it to a new thread if need be)
@Fredrik
Ya what you are pointing at is the standard library, so it is all included.
Go compiles to native binary, but the source is all cross platform. You can
even cr
Hi,
I've been meaning to learn how to efficiently serve a python module to all
workstations/render blades without actually installing it locally...
So far I've just copied already compiled modules from the site-packages
folder from a local installation and then I keep these in folders such as
pyt
Hi,
I should repeat my reply also here,
I try to put everything to the server.
I place Stalker, Anima, SQLAlchemy (has a compiled query engine --I think--
but I don't care about the Windows workstations are not being able use it,
it is already fast), Jinja2, comtypes and other python libraries t
We use a similar technique as Erkan, but we don't rely on putting all of
our paths in PYTHONPATH any longer. Instead, the only path in PYTHONPATH
is the location of a sitecustomize.py file. sitecustomize.py is a magic
file that python will import automatically at initialization time. One
trick w
We use pip to install and manage all 3rd party libraries.
To do this, we create a distutils.cfg on the local workstation of each
developer who will be using pip to control the directory layout:
chad$ cat /usr/local/python-2.7.4/lib/python2.7/distutils/distutils.cfg
[install]
install-base=$PYTHON_
Hey Chad,
Rez looks really interesting. I remember looking at it awhile ago. Any
chance 2.0 will support Windows? If not, have the OS specific components
been isolated so I could look at getting it to run? The one silver lining
is we are already running bash on Windows...
On Mon, May 12, 201
Me and Thorsten Kaufman just started work on the Windows version of Rez,
it'd be great to have you with us.
https://github.com/nerdvegas/rez/issues/55
https://github.com/instinct-vfx/rez
On 12 May 2014 18:29, Tony Barbieri wrote:
> Hey Chad,
>
> Rez looks really interesting. I remember looking
>
> Rez looks really interesting. I remember looking at it awhile ago. Any
> chance 2.0 will support Windows?
>
We've removed all the bash requirements and windows support is under way.
Here is the master ticket: https://github.com/nerdvegas/rez/issues/55
Here is the fork where some folks are s
We actually avoid eggs and just deploy everything to a network location
right now. No local installs. Then we use the environment management system
to sort out the paths for a given env.
Gunna need to check out rez. I remember coming across the name before. The
proposed updates sound cool about m
Justin, have a look here
https://code.google.com/p/rez-config/downloads/list
On 12 May 2014 20:55, Justin Israel wrote:
> We actually avoid eggs and just deploy everything to a network location
> right now. No local installs. Then we use the environment management system
> to sort out the paths
Thanks Marcus. Will check those out.
On Tue, May 13, 2014 at 8:51 AM, Marcus Ottosson wrote:
> Justin, have a look here
> https://code.google.com/p/rez-config/downloads/list
>
>
> On 12 May 2014 20:55, Justin Israel wrote:
>
>> We actually avoid eggs and just deploy everything to a network loc
12 matches
Mail list logo