Hi.
it is great to know node.ihi attribute, as pre this we can all inputs and
outputs at once. example make a poly sphere set it shape node's ihi to 0,
it stops all inputs, outputs visibility in channel box.
Thanks,
Rajubuddha.
On Tuesday, 24 February 2015 20:58:09 UTC+5:30, Dilen Shah wrote:
Then it doesn't matter, if you never distribute or sell it.
On Sat, 14 Mar 2015 11:01 AM Marcus Ottosson wrote:
> What I am talking about is a bundled application.
>
> But what I’m talking about is using it within a company, sorry for the
> confusion.
>
>
> --
> You received this message becau
What I am talking about is a bundled application.
But what I’m talking about is using it within a company, sorry for the
confusion.
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Other interesting read:
http://blog.devork.be/2009/11/python-modules-and-gpl-i-still-dont-get.html
Shows just how complicated it is to actually understand it, since it
doesn't map cleanly to every circumstance. You can read some people say
that importing a GPL module makes your application depende
Hmm, then I guess the windows specific logic in Qt is doing something :-/
On Sat, Mar 14, 2015 at 10:03 AM Fredrik Averpil
wrote:
> Hi Justin,
>
> When I drop a file from \100.0.0.1\share\folder\file.txt onto a cmd
> window (Windows 7), the whole path is entered in the cmd window.
>
> // Fredri
Hi Justin,
When I drop a file from \100.0.0.1\share\folder\file.txt onto a cmd window
(Windows 7), the whole path is entered in the cmd window.
// Fredrik
On Fri, Mar 13, 2015 at 9:40 PM Justin Israel
wrote:
> What happens when you drag and drop that same thing onto a cmd terminal? I
> might
What happens when you drag and drop that same thing onto a cmd terminal? I
might be wrong, but my guess is that it is the actual mime data being
delivered to your application.
On Sat, Mar 14, 2015 at 12:55 AM Fredrik Averpil
wrote:
> Well, that's what I thought too, from reading the docs.
>
> Bu
I don't really feel comfortable enough to argue about licenses, but I feel
part of what you say is the same as what I know about it. You can write an
application that requires PyQt4, and only distribute your original
application, with the caveat that the end user must install their own PyQt
to sati
Maybe others have had a different experience, but I found it to be a bit
dodgy to try and modify builtin widgets of the Maya UI by finding them
through PyQt and operating on them informally. You don't always know when
they will tear them down and rebuild them, or if something will change
between v
Not sure I can agree with that, to be honest. In this case, it sounds like
he merely wants to make a quick change to what is already working well; no
need to go implementing things from scratch.
That said, Justin's dvd does a very good job at explaining how you could do
exactly that if you need to
Generally, it's better to create your own setup than trying to modify
Maya's setup. If you look at Justin's cmivfx videos on PyQt, he
actually creates a replacement for the channel box as part of it, you
could probably use that as a starting point.
On 3/13/2015 10:09 AM, Rémi Deletrain wrote:
Ok, I see where you're going, and you're correct, there's no double4 output.
You could make an array of doubles, but my question is why you'd want a
Quaternion as an output--to my knowledge, Maya does process rotations
internally as a Quaternion, but it converts those to Euler's before it
outp
Hello everyone,
I am trying to change the maya channelBox.
Until now addin PySide window easily.
that is my code:
#===
If you are writing your own deformer you should use the MItGeometry
iterator, get the indices out of there and call the
MPxDeformerNode::weightValue method with the indices. If you are querying
an existing deformer like a cluster, you'll need to query the set
membership and then only iterate over
Had a read through my reply and realised that it was quite rude, apologies!
Hope it didn't affect what little information I tried getting across. :)
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Software licenses are generally a magical mystery to me
Maybe you should have stopped there, because..
It makes your own source also need to be GPL and that you need to make your
source code available.
..this is not true in any regard.
I’ve spent significant time and effort into investigating v
Well, that's what I thought too, from reading the docs.
But when dragging a file from \\100.0.0.1\share\folder\file.txt onto my
droppable widget will result in the url: /share/folder/file.txt ... with
the whole hostname/ipaddr omitted from the url. A bit confusing...
// Fredrik
On Fri, Mar 13,
Edit: I can't figure out a way to do it (without saving down as .ma, edit
e.g. via python from outside of Maya, open it, save as binary) ... which is
a process I need to batch. But it would be much better if I could avoid
this cumbersome chained process and instead can execute a command inside of
M
Hi Owen,
I don't have the xfrog plugin in my paths. Also, I don't have any unknown
nodes.
I'm attaching a Maya binary file. When you open this up you'll see that it
is empty, and it does not contain any xfrog nodes or unknown. But it says
it requires xfrog 1.0 (and also a couple of other plugins)
In my experience, when you delete every node that gets created
automatically when the Mayatomr plugin initialises (eg:
mentalrayGlobals, etc...) then Maya doesn't write the 'requires' line
(the plugin itself can still be loaded).
Start with a blank scene in Maya 2015, load the Mayatomr plugin and
Hi,
I want to be able to get and set the base weights of a blendshape. In the
example below I am using pymel to get the base weights. If I first edit the
weights in the component editor and then run the script it returns a tuple
of weights, but if I have not manually edited the weights I get an
Software licenses are generally a magical mystery to me, and there are
smart lawyers that are paid to fully understand them... but from what I
comprehend about GPL is that it is an "infectuos" type of license. It makes
your own source also need to be GPL and that you need to make your source
code a
Do you have the XFrog plugin in your PLUG_IN_PATH ? If not, then it
won't get loaded, its services won't be registered and it will be
classed as an 'unknown' plugin. If a plugin's services are not
registered, the pluginInfo command cannot identify it.
So assuming that this XFrog plugin falls into
I don't recall there being too much variation in the way you retrieve the
path of a dropped file. You just check for the urls, and for text. It's up
to the underlying platform specific code to deliver the mime info as part
of its drop.
On Fri, 13 Mar 2015 9:48 PM Fredrik Averpil
wrote:
> Hi,
>
>
I don't know too much about this, but what Fredrik says rings a bell. I
remember how mental ray would "infect" the file if it had ever been loaded.
Even if there were no mental ray nodes, it would still seem to load the
plugin again simply from being included as a requires header.
On Fri, 13 Mar 2
Hi Owen,
> If there is a node in your scene which is an instance of a custom-node
> type, Maya recognises a dependency on the plugin that registers the
> node type (or typeID if we're speaking binary) and will add a
> 'requires' line for this plugin when you save/export your scene.
I don't think
Hi Fredrik,
The key here is understanding why Maya will write a 'requires' line
for a plugin.
If there is a node in your scene which is an instance of a custom-node
type, Maya recognises a dependency on the plugin that registers the
node type (or typeID if we're speaking binary) and will add a
'
I totally agree. This sounds dangerous if not handled properly, but in our
case this problem propagates like a virus across all projects.
The reason is that we once had e.g. the xfrog plugin, and it was used in a
popular asset, such as a bunch of flowers sitting in a pot or something.
This model w
I can't say for sure, but I'd imagine a "requires" statement are similar to
Python's "import" statements and without them some things may not work as
expected, like missing node-types.
Having such a thing being part of a workflow sounds dangerous; would it be
possible for you to elaborate on the
And in this case, it's part of a workflow, so it won't help me to
temporarily save down an ASCII file, edit it and save it back to binary. I
really would need to be able to remove these "require" statements somehow
from the binary file.
// F
On Fri, Mar 13, 2015 at 10:40 AM Fredrik Averpil
wrot
Anyone know if you can remove the "requires" statements which you can see
at the top of a Maya Ascii file - but from within Maya?
I'm trying to remove some of these from files which are binary, so I can't
just open up the files from outside of Maya and edit the lines out...
Regards,
Fredrik
--
Thanks for the tips Justin. I un-installed and reinstalled the package
along with Python itself and all is well now. PyCharm is an excellent IDE
but has some odd functionality sometimes.
Thanks again
- Ben
On 11 March 2015 at 19:35, Justin Israel wrote:
> Like other IDEs, it comes down to the
Hi,
I've created a custom QLabel class which allows dropping a file onto it.
But I'm having issues with fetching the filepath of the dropped file when
dropped from anything but a Windows drive letter. So for example if you
drag and drop a file from a network share (which has not been mapped to
dri
Hey Chad,
Thanks for the reply, just for example lets say I am getting the weights of
a cluster on my mesh, at the moment I am using the weightList attribute to
get the weights but it has all the weights even the ones that are not in
the deformer set so what woul dbe the best way to approach th
Doesn’t change the license scheme.
I’ve heard that some refrain from using GPL, but I never understood why.
Its free so long as you don’t distribute the PyQt binaries *and don’t
include the source*. Distributing *with* the source is GPL compatible.
Either way, your company might restrict you from
This looks interesting Roy. Thanks for the suggestion. Formatting looks crazy
on my phone, but I'll test it out on Monday morning when I'm back on the box.
Have a great weekend all.
Gerard.
Sydney, Australia.
On 13/03/2015, at 6:16 AM, Roy Nieterau wrote:
> Just to get geeky and not sur
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