Hi guys,
I'm creating a "createNode(nodeType)" wrapper around maya api 2.0
How can I decide based on node type which one I need to use, MDGModifier or
MDAGModifier?
If I use MDAGModifier to create DG node it throws error. I didn't find
function that tells me based on type is it DG type or DAG
Cool, noted on that, thank you all. Will try it out.
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As they say in German, “Gracias!!”
"There are no dumb questions" - Carl Sagan.
> On Jul 31, 2019, at 23:46, Juan Cristóbal Quesada
> wrote:
>
> Hi Ravi,
> for querying the fps in maya you can use the following maya command:
>
> maya.cmds.currentUnit(q=True, time=True)
>
> this will return a
Hi Ravi,
for querying the fps in maya you can use the following maya command:
maya.cmds.currentUnit(q=True, time=True)
this will return a string code for the format as it is in prefs. For
setting it you only need to use the edit flag.
Hope it helps.
El mié., 31 jul. 2019 a las 21:02, Ravi