Hey Michael,
I still use the 1.0 Python API in Maya 2014 (maya.OpenMaya and not
maya.api.OpenMaya since it's very limited doesn\'t have MNodeMessage etc)
and it works perfectly.
You should check it out with it.
On Wednesday, December 16, 2015 at 4:25:26 AM UTC+1, Michael Boon wrote:
>
> Hi all,
You are incorrectly creating matrix attributes:
eg.: The input matrix is created as
> TransformHistory.matrixInputAttribute = matrixAttributeFn.create(
> 'inMatrix', 'inMatrix', om.MFnMatrixData.kMatrix)
but it should be
> TransformHistory.matrixInputAttribute = matrixAttributeFn.create(
> '
You could also try this, which is a bit more pythonic, also faster.
def re_sort(to_sort):
> # we need those zeroes so we check how many of them we have
> nr_of_zeroes = to_sort.count(0)
> # list comprehension that gets rid of zeroes
> filtered = [item for item in to_sort if item !=
This is due to the evaluation manager. If you switch to DG instead of
Parallel, you will see that it will work.
Ok, so how should we go around not limiting ourselves to DG evaluation only?
The problem is the printing into the script editor, instead, you could log
into the Output Window with sys._
dict_compr = {letter : random.randint(0, 10) for letter in string.
ascii_lowercase}
sorted_by_values = sorted(dict_compr.iteritems(), key=operator.itemgetter(1
))
On Monday, November 6, 2017 at 7:47:27 PM UTC+1, Justin Israel wrote:
>
>
>
> On Tue, Nov 7, 2017, 4:58 AM Balazs Pataki &
No need for always on top, 2-3 monitors or just scale the windows :P
If you can provide an example maybe we could figure something out.
On Friday, November 10, 2017 at 12:51:06 PM UTC+1, Simone Tartaglia wrote:
>
> Thanks Michael and Balazs,
> I liked the logger option as it's faster and better t